You see, the shared computers I’d usually use at my place of residence lost connection to the Internet, and that connection won’t be fixed until tomorrow. So I’m using a library computer, which means I can’t do the research on games I’d was supposed to do for this post. That means this second post will ask a question or two, starting with:
Given that a story is about things which have happened, and life is about things which are happening, and that an RPG is about things which are happening—albeit, imaginary things, how can RPGs be story?
How did performance; that is, playing a role, come to be storytelling?
Are we really storytelling, or storymaking?
I’d like to read your thoughts on the above.
Alan Kellogg. I am a blogger and a gamer, and I opine on various subjects and topics. I live in San Diego CA, have been gaming since 1964 (board games) and 1975 (RPGs). Have credits in Dangerous Journeys: Mythus and have helped out with a few other projects (Charlemagne’s Paladins for TSR for instance). Currently working on a revision of Mythus for possible publication.