Review: The Twice Robbed Tomb

The Twice Robbed Tomb CoverAuthor:  Perry Fehr
Publisher:  Purple Duck Games
Cover Art: Ryan Rhodes
Price: PDF $2.00 – at RPGNow / at
Pages: 10 (incl. cover)

The Twice Robbed Tomb is a Labyrinth Lord adventure from Purple Duck Games. Written by Perry Fehr the module comes in at 10 pages including cover and OGL licensing page. A variety of artists receive credit, including Ryan Rhodes, Darkzel, Storn Cook, and Malcom McClinton.

Pheniket the Pharaonic’s tomb was uncovered nearly 50 years ago. Through this discovery the almost completed plans of Pheniket have begun to come to fruition. With “treasure maps” and “keys” being sold in town leading unsuspecting adventurers to the tomb to find loot not carried out from the tomb, the party is likely to find themselves in search of lost treasures.

The module contains the tomb’s background and a merchant peddling maps to the tomb. A rumor table is also included for characters that do some research in town before headed out. The monster’s in the module are standard with a strong undead theme for the tomb.

The art in the module is predominantly color, save for one black and white work. The latter is naked succubus which is why this particular module has an adult label at RPGNow. A player’s map and Labyrinth Lord map are both included. Player’s maps are always a nice thought for those of us who play over virtual tabletops.

The Review

A lot of adventure is packed into the ten pages. With the main plot hook occurring in town and some short travel needed to reach the tomb a Labyrinth Lord could easily expand on that portion if desired.

The temple itself is ten encounter areas. Each is well detailed and includes boxed text as well as the monster stat blocks. Several of the rooms were quite interesting with features that stood out. I risk spoilering the module if I say too much on this aspect, but the adventure is more than just a room-by-room clearing.

Of note is that the maps used in the module are the same as the maps used by The Falcate Idol, a DCC RPG release from Purple Duck Games. This made reading the module quite interesting in seeing how one author populated the maps versus another author.

The module is listed as being appropriate for 4 characters of 3rd level or 6 or more at 2nd level. Tackling the adventure with 4 characters seems like even then it might be tough, especially given the nature of some of the monsters included. At the very least if I were running this, I would strongly encourage some hirelings.

The Twice Robbed Tomb looks like a great adventure for Labyrinth Lord. I could easily see using it for a side-trek as the party passes through a desert town or possibly something that fit more into a grand campaign scheme!