Episode 12: Temple of the Moon Ritual

dcc_rpg_cover_smallTemple of the Moon Ritual’ is the twelfth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The party enters the City of the Dead to seek out the body of Ephardius in order to learn more of Leotah and her defenses at the tower. Tsanth harasses the fledgling clergy of Cthulhu in order to further prove Mani’s power and growing relevance within the city.  During the day the temple is prepared for the evening’s ceremony to Mani. That night the party must defend the Temple of the Moon against an attempt from Leotah’s minions to interfere with the ritual.

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-12.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Dungeon Crawl Classics Kickstarter

The folks over at Goodman Games have a Kickstarter running to help fund the swag for the World Tour 2014. What is a World Tour?

Last year Goodman Games offered some promo items for folks running Dungeon Crawl Classic games open to the public. The judges running the game could sign up to receive some swag in the form of bookmarks, buttons, con ribbons, mechanical pencils, etc. When the game was complete the judge could submit the event to Goodman Games and receive cooler swag for themselves. T-shirts, transfers, the infamous belt buckle, and a secret prize if you hit nine games or more.

The World Tour is in effect for 2014 as well. Word is a certain Spellburn acolyte already has 5 games under her belt! To help fund the swag for this years World Tour Goodman Games started up a Kickstarter. From the blurb:

Send DCC RPG on a 2014 World Tour! Fund swag, travel, and games across the known universe, including the epic Wizard Van!

The goal here is to get enough orders for various swag items to bring down the manufacturing cost to allow the production of more items at about the same cost. Most folks know the more you make of something, the cheaper it gets. So while an order of 100 might cost $100, an order of 1000 might only cost $120 (I made these numbers up to make the point). If Goodman Games gets the order quantities up for a lot of these items, that lets us get some cool swag and helps them be even more generous with it during the World Tour this year.

The Kickstarter page has the full list of items, but they have everything from buttons to bookmarks to mechanical pencils to pads of 0-level character sheets, and more.

Stretch goals range from sweet blacklight posters, custom character sheet pads, to a Wizard Van for Goodman Games.

To help out the effort Purple Duck Games has contributed Bone Hoard of the Dancing Horror, The Falcate Idol, and The Perils of Cinder Claws. Folks that pledge $25 or more are eligible for these PDFs.

So swing on over to the Goodman Games Kickstarter pickup some swag for yourself and help Goodman Games with World Tour 2014! You have about 10 days left!

Cover Art – Or Lack Thereof

Iron Tavern Press LogoIron Tavern Press has two products out in the world now, with more Pocket-Sized Encounters on their way. One decision that is now obvious to the public is that I chose to go the no cover art route with these products. This was not a decision made lightly and this post looks at what went into this decision for Iron Tavern Press.

The primary factor is of course cost. Artists deserve to be paid for their talents. But with the somewhat steady release cycle I have in mind for the launch of Iron Tavern Press, my up front expenses to put a unique cover on each product was a very real cost that I might not see return on until the venture gets it feet under it.

These funds seemed better spent to me by putting it into editing services, the tools to publish a clean product, and interior art that spruced up the product. With the release schedule I had in mind this is the decision path I leaned towards to get Iron Tavern Press established.

The other factor is the quality of that art. Given a limited budget there is a question of what quality of art would be on the cover if I went that route. I did some mock-ups a few months ago with some images. Frankly, they had a more amateurish look to them than the minimalistic covers I have launched with. Just as great cover art can help a product, bad cover art can hurt a product.

The decision is not without its risks. Who doesn’t love cool cover art? I see it all the time – a cool cover gets posted to a social network, it gets shared around and that is all based on the appearance of the cover. Very little is said about the actual content of the product. Cool cover art definitely can help with exposure and generate some excitement about a product.

My feedback from the mock-ups I sent out was mixed. Some encouraged using cover art and others understood why I would make the decision to launch products with no cover art. Even those that encouraged the use of cover art acknowledged the cover mock-up was very clean and looked well done. It at the very least gave a professional appearance, even if it did lack cover art.

In the end I chose the clean, minimalistic covers for the Pocket-Sized Encounters line. I am happy with the choice and it has allowed me to use quality interior art (some stock art, some commissioned pieces) and hire an RPG editor to make sure the words in the product are the best they can be.

All of Iron Tavern Press’ products are currently on sale as part of the GM’s Day Sales going on at the beginning of March. This is a great opportunity to check them out (cover art or not!) at either shop.d20pfsrd.com or RPGNow.

Iron Tavern Press – GM’s Day Sale

March 4th marks GM’s Day – a day to show your GM how much you appreciate them. What started as a post on EN World way back in 2002 has evolved into a major sale day/week at many of the online RPG stores. How big? About 30% off big!

Iron Tavern Press is happy to participate in the sale at the two locations our products are sold – shop.d20pfsrd.com and RPGNow.com. Both Kajak’s Kave and The Hive are at the lowest prices you are likely to see them. In fact, once the GM’s Day sales end, The Hive will be going back up to normal pricing, its introductory price it was release at expiring. If you have been curious about what I’ve been releasing under the Iron Tavern Press name this is a wonderful opportunity to check them out.

Pocket-Sized Encounters are small scenarios ready to be dropped into your campaign with very short notice. Whether to offer a side-trek to your players or using one of the ‘Where To From Here’ hooks to expand them into more is up to you. The product includes maps, adventure hooks, suggested ideas for expansion, and in some cases new monsters and new magic items. And don’t forget the random treasure hoard tables useful in any situation.

Written to be compatible with the Swords & Wizardry system, these products are easily converted to your fantasy system of choice.

Here are the summaries from each.

PSE1_Kajaks_Kave_Cover_ThumbKajak’s Kave

Livestock disappearing from their pastures, children discovering large humanoid footprints along the creek, rumored sightings of a lumbering giant, and Shaerie the Huntress’ disappearance several weeks ago leave only one conclusion. An ogre has taken up residence too close to town! Are you the brave adventurers to help rid the town of this threat and discover the whereabouts of Shaerie?

Available at shop.d20pfsrd.com and RPGNow for $1.93.

PSE2 The HiveThe Hive

Lord Oakensun was fascinated by insects, spending hours cataloging and classifying his collection. Discontent led the man to experiment with forces he did not fully comprehend. Now farms outside the village have been found abandoned. Lord Oakensun’s daughter is missing, last seen near rocky hills a short distance away. A local thief reports his partner was snatched away in the dark amidst sounds of buzzing and chittering. Has Lord Oakensun’s experiment gone wrong? What is behind the rash of disappearances from the village?

Available at shop.d20pfsrd.com and RPGNow for $1.40.

Episode 11: Chasing Down Loose Ends

dcc_rpg_cover_smallChasing Down Loose Ends’ is the eleventh episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

With the survey of the city complete upon their return from Planet Zoon, the group sets about to interrogate Captain Rhak. With a small amount of information and a letter of recommendation procured for Bong, the adventurers split up to learn more about the final resting place of Ephardius and to meet an ally of Captain Rhak. Party tensions rise as the plans go awry.

Download Link:  http://irontavern.com/wp-content/uploads/2014/02/Episode-11.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

The Hive Now Available

The Hive, written by Dustin Clark, is the second release in the Pocket-Sized Encounter line and is available at RPGNow and shop.d20pfsrd.com.

Lord Oakensun was fascinated by insects, spending hours cataloging and classifying his collection. Discontent led the man to experiment with forces he did not fully comprehend. Now farms outside the village have been found abandoned. Lord Oakensun’s daughter is missing, last seen near rocky hills a short distance away. A local thief reports his partner was snatched away in the dark amidst sounds of buzzing and chittering. Has Lord Oakensun’s experiment gone wrong? What is behind the rash of disappearances from the village?

PSE2 The Hive

A Pocket-Sized Encounter compatible with the Swords & Wizardry rules system for 4th to 6th level characters.

Pocket-Sized Encounters are designed to drop into an existing campaign with ease. Several adventure seeds are included and a Where To From Here section if you want to expand the scenario beyond what is written. The Hive also includes a set of new monsters and a new magic item.

More questions about Pocket-Sized Encounters? Check out the Iron Tavern Press page.

Upcoming: The Hive

Not only is today Valentine’s Day, but one month from the initial launch of Iron Tavern Press’ first product – Kajak’s Kave! Kajak’s Kave is the first in the Pocket-Sized Encounter line and written to be compatible with Swords & Wizardry, though easily converted to most fantasy RPG systems. The series focuses on short adventures that can be placed in existing campaigns.

I have been quite happy with how the initial product has been received! Sales have been going well and exceeding my expectations. I thank everyone for the support as Iron Tavern Press seeks to increase its presence.

You may be asking where’s the next one. The Hive, the next release in the Pocket-Sized Encounter line will be released next week! This one is written by Dustin Clark and like Kajak’s Kave includes several hooks to integrate with your Swords & Wizardry campaign, an encounter map, seeds for expansion, new creatures, and more! I am really happy with how it has turned out!

To tide you over a bit, here is a sneak peek at some of the art for the soon to be released The Hive.

Bug Warrior

Episode 10: Return to the Great City

dcc_rpg_cover_smallReturn to the Great City’ is the tenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The alien carrion creatures have been defeated, their nest torn apart by the snarling roots of Malloc as the adventurers remain sheltered in the mushroom forest. Contemplating their options the party decides to use Meffridus’ powers and attempt a planar step back to the Great City. Arriving slightly off course the group sneaks their way back into city and take survey of the current situation.

Download Link:  http://irontavern.com/wp-content/uploads/2014/02/Episode-10.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

The Players Speak: Tsanth

DCC RPG Rulebook Cover w-HeadphonesToday’s post is part of an in-between DCC RPG Actual Play session postings to provide a little more insight into the cast of characters and players that make up the campaign.

Dustin plays the character Tsanth. Dustin has been with the group from the start of the campaign, though Tsanth made his appearance a few sessions in. This week Dustin provides fans of the podcast with some insight behind Tsanth.

Tsanth
Human Male Cleric of Mani

Tsanth came to the initially-named Grand Charter Company of Mustertown during its transition into Satan’s Glee Club, and joined the group shortly after their adventures in Slither’s End. Incidentally, Tsanth began working miracles in Dark Cthulhu’s name, manifested as turning demons away, healing the party, and throwing darkness at weird birds that attacked us. It was a grand time.

As the group became more chaotic, Tsanth found Cthulhu answering less and less of his calls for aid. Before long, even healing the group and ordinary spells became difficult. This became a greater problem when the group faced off against death. Needing the artifact-sword the Argent Falx, the group raided the Temple of Mani and stole the sword. Later, after the group retrieved Gonlex and Meffridus from Death, they adventured in the Sunken City to an abandoned Temple of The Harrower in order to “save” the Argent Falx and turn it into the righteous instrument of badassery it should be.

It was there that the group first met Jargon, a larcenous halfling. Tsanth suffered the disapproval of Cthulhu within the temple when he donned a temple robe as a disguise. By the time the group reached the idol of the temple and made their request to solidify the Argent Falx blade, Tsanth was nearly irate. Cthulhu was answering less and less. As an attempt to appease his uncaring, dead and dreaming god, Tsanth ripped a large emerald from the idol of The Harrower.

The theft of the emerald triggered the collapse of the temple. Most of the group escaped and returned to the Great City, where the group was attacked by mercenaries hired by the Temple of Mani. Satan’s Glee Club quickly dispatched the mercs, then turned the their attentions towards revenge. After hiring some additional muscle, the group holed up for the night in the chapel of Cthulhu that Tsanth had lovingly restored within the city. There, Tsanth made fresh sacrifices to his tentacled god before the big showdown with the followers of Mani.

The showdown was intense. Satan’s Glee Club approached the temple directly, where they battled more mercenaries on the steps of the giant ziggurat. There at the front of the temple, mighty Jargon fell. Tsanth attempted to heal him, but Cthulhu would not answer. Failing in two attempts to reach his god, Tsanth reached down deep and sacrificed his own blood to save Jargon. As part of this “sacrificial life burn,” Tsanth’s holy tentacle glowed red hot, and pressing it deep into Jargon’s chest, the burning fire of Cthulhu rushed into the halfling, scarring him for life but saving him from death.

The bloodied but victorious group pushed their way into the temple, and facing more eunuchs and handmaidens, the group took an early beating. One of the group’s mercenaries turned back time and saved the party, and armed with what MIGHT happen in the future, the group turned the tide of the battle and began to slay those servants of Mani, and seemed poised to wipeout the temple.

But Mani had other plans in mind. Sending a colossal Moon Dragon avatar, Mani began smiting the Glee Club members. Warrior after warrior fell. Soon, only a small retreating group remained while KpNooney-Klaus and Tsanth remained. While KpNooney rained fiery missiles on the Moon Dragon, Tsanth drained all of his remaining power to call upon Cthulhu. With a desperate prayer, he attempted to wrest control of the spirit avatar away from Mani. But Cthulhu did not answer.

With the group smashed and broken, Tsanth turned away from Cthulhu and offered the last thing he had to Mani, this angered Goddess of the Moon – his service. Bargaining for the lives of his friends and companions, Tsanth threw off the yoke of an uncaring and silent god and accepted Mani into his soul. With this, Tsanth promised the restoration of the temple under his influence and supervision, which Mani surprisingly accepted.

Tsanth now serves Mani devoutly. While he initially was cautious, knowing the severity of his and the groups transgressions and fearing dark reprisals from the Moon Goddess, Mani has been close to Tsanth since the transformation – even answering his prayers during his recent adventures with Satan’s Glee Club on another planet. Now, his devotion is approaching zealotry. He now leads preparations for the next Ceremony of the Moon at the temple, ready to bless a new Handmaiden and signal the coming of a new age of Mani within the Great City.

 

Mini Review: The Fantastical Creatures Colouring Book

The Fantastical Creatures Colouring BookPurple Duck Games recently released The Fantastical Creatures Colouring Book. Just as the name describes this product is a coloring book. This PDF contains 28 images ready for coloring and is priced at $2.

All of the artwork is done by Gary Dupuis. The coloring sheets are the line art illustrations Gary drew before reaching the coloring stage in prep for the Monsters of Porphyra product from Purple Duck Games.

The coloring book is full of a variety of creatures and scenes. From dragons of water, to mechanical men to underdeep terrors there is something that will likely catch you interest.

I am a big fan of coloring books with a fantasy theme. Back on Swords & Wizardry Appreciation Day I picked up the S&W coloring book on a good discount. When I saw this one, I was happy to receive a copy of it to review. I think coloring books are a great way to spark a kid’s imagination or to pass the time away as adult.

Since I’ve had the coloring book a couple of my family members have been coloring away. First, my daughter and then my wife took an interest. Below are just some of the samples from the book.

The product is available from d20pfsrd.com, RPGNow, or Paizo.