Episode 21: Getting the Gang Back Together

dcc_rpg_cover_smallGetting the Gang Back Together’ is the 21st episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The seasoned adventurers return to the Great City from their respective journeys. Meeting at the Temple of the Moon the group makes plans for their next steps. The group seeks to make deals with the Thieve’s Guild and meet up with an old friend as they do so. With an arrangement in place, the crew seeks to gather the final component to bring Emirikol back from the dead.

Download Link: http://irontavern.com/wp-content/uploads/2014/08/Episode-21.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

 

Episode 20: Regrouping

dcc_rpg_cover_smallRegrouping’ is the twentieth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

With near devastating casualties on the last folks the party sent to Castle Whiterock it is time to recruit some new ones for another push into the castle. Regrouping in Cillamar the group sets out again to root the monks out of the ruins. A perilous climb up the tower high above the ruins grants the party egress into the castle via a different route. That path is not without hazard however…

 

Download Link: http://irontavern.com/wp-content/uploads/2014/07/Episode-20.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

 

 

Episode 19: Trouble in Castle Whiterock

dcc_rpg_cover_smallTrouble in Castle Whiterock’ is the nineteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

This week we check-in on Meffridus, Kpnooney Klaus, Tsanth and the others. From them we learn there has been a possible attack on the Temple of the Moon through the sewers. With precautions put in place we return to the exploration of Castle Whiterock.

With the monks having retreated further into a defensible portion of the ruins, the new crew works on ferreting them out. Their position turns out to be much more defensible than originally thought.

Meta Note: This episode includes a little bit of meta discussion at the end of the session. It frames some of the future direction and felt it should be included. Also – the end seems an abrupt cut-off due to me accidentally cutting the good-byes I normally leave in there.

Download Link: http://irontavern.com/wp-content/uploads/2014/06/Episode-19.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 18: The Replacements

dcc_rpg_cover_smallThe Replacements’ is the eighteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The green group of adventurers begins their exploration of Castle Whiterock at the behest of the seasoned party. Talking their way in, they do their best to poke around the ruins of the castle while under the watchful eye of the order of monks. Put to work helping excavate ruins within the remains of the castle reveals things are not the way seem!

Meta Note: The players decided to use some lower level characters to explore Castle Whiterock under the direction of the higher level characters. 

Download Link: http://irontavern.com/wp-content/uploads/2014/06/Episode-18.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 17: Settling In

dcc_rpg_cover_smallSettling In’ is the seventeenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The adventurers awake in the town of Cillamar at the Inn of the Slumbering Drake. Baptist scours the town for a suitable location for a possible barber shop business, while Meffridus passes the challenge at the library and secures access to a private study.

The focus turns to Umberwood’s Coffins as they seek to learn about its possible involvement with Leotah or her agents. The group also learns of a monk order reestablishing themselves out at Castle Whiterock in an attempt to rediscover the Halls of Forgotten Lore. A second group of adventurers are utilized to check out the Castle.

Back in town the gang is up to their old tricks as they “talk” to an Umberwood Coffin’s employee at the local pub.

Meta Note: The players decided to use some lower level characters to explore Castle Whiterock under the direction of the higher level characters. 

Download Link: http://irontavern.com/wp-content/uploads/2014/05/Episode-17.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 16: The Streets of Cillamar

dcc_rpg_cover_smallThe Streets of Cillamar’ is the sixteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

Escaping the intricate tower defenses Leotah had set for the raiding adventurers, Meffridus planar stepped the party out of sorceress’ extradimensional playground. Choosing Cillamar as their destination the adventurers found themselves in front of the renowned Inn of the Slumbering Drake. Seeming an appropriate place for the weary adventurers to get a feel for the town. Inside the party enjoys food and drink under the soothing tones of Brianna the musically talented bard while enjoying a game or two of Dragon Darts.

Download Link: http://irontavern.com/wp-content/uploads/2014/04/Episode-16.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

 

Episode 15: Running the Gauntlet

dcc_rpg_cover_smallRunning the Gauntlet’ is the fifteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

Finally gaining entrance into Leotah’s Tower the party finds themselves in a strange foyer of sorts. After investigation they discover the way onwards and find themselves facing an unrelenting gauntlet of challenges. Paying a heavy price to reach another chamber, Leotah presents one more set of tasks before the adventurers before she will grant them audience…

Download Link: http://irontavern.com/wp-content/uploads/2014/04/Episode-15.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Breaching the Tower

dcc_rpg_cover_smallBreaching the Tower’ is the fourteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The assault is well under way as the group takes a two-pronged approach to circumventing the Wizard Tower’s defenses. With one group prepared to battle power iron sentinels in the courtyard and the other a colossal sized yellow ooze in the sewer tunnels. The battles are hard fought on both fronts and casualties mount as the party presses onwards. Reaching the front door of the tower the group prepares to enter and face Leotah.

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-14.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 13: Assaulting the Wizard’s Tower

dcc_rpg_cover_smallAssaulting the Wizard’s Tower’ is the thirteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The group recovers from the successful Temple of the Moon ritual and discuss their plans to eliminate the threat from Leotah. Working with others in the temple district Tsanth convinces a priestess of Justicia that some assistance might be in order. Bong uses his newfound position within the city guard to enlist additional help for a daring tower raid. With one group assaulting the front gate of the tower wall and the other seeking a path in through the sewers the assault begins!

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-13.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 12: Temple of the Moon Ritual

dcc_rpg_cover_smallTemple of the Moon Ritual’ is the twelfth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The party enters the City of the Dead to seek out the body of Ephardius in order to learn more of Leotah and her defenses at the tower. Tsanth harasses the fledgling clergy of Cthulhu in order to further prove Mani’s power and growing relevance within the city.  During the day the temple is prepared for the evening’s ceremony to Mani. That night the party must defend the Temple of the Moon against an attempt from Leotah’s minions to interfere with the ritual.

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-12.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.