New Year 2015

The New Year is upon us! Time for a brief look at 2014 and a look at what is ahead for 2015 on several fronts (all gaming related in some fashion). There will be lots of similar posts from people on the Internet today via blogs, social media posts, etc. So I will try to be brief in this reflection post!

Iron Tavern

The Iron Tavern itself has continued to be a fun platform to post random thoughts from me. Some are reviews of product, opinion pieces, or a vehicle to promote Iron Tavern Press products or the Dungeon Crawl Classics RPG Actual Play Podcast. Posting got a little slow towards the end of the year, I have recently learned a 3 or 4 day break from work will do wonders for recharging the creative batteries that power my hobby interests.

The most popular post from 2014 was D&D 5e and PDFs. I suspect a lot of those hits are just people looking for PDFs to download, but even today that post tends to rank a spot in most visited posts of the day.

Since that post we’ve seen Dungeonscape crash and burn (surprise, surprise) and we still don’t have PDFs from Wizards. This is still one of my major complaints about 5e. While I own all the physical core books, I would readily pay for PDFs of the product. It just helps my preparation to have them available digitally. Not having PDFs is a handicap to my preparation of sessions.

The recent break from work has helped recharge my batteries. Blog posts will continue and I will still use the Iron Tavern blog as my platform for reviews, commentary, and promotion of some of my RPG related products. While not the most famous RPG blog on the Internet I get enough traffic to keep Iron Tavern useful to me, and seemingly its loyal readers!

DCC RPG Podcast

This question was answered yesterday! I finished editing all of the queued up live play audio and have the remaining sessions of the Sunken City Campaign scheduled for posting. Starting on Monday, January 5th, one episode will be released per week for folks to hear the completion of the podcast.

The big question is do we post actual play sessions of the next DCC campaign I am starting in January. The group is already gathering up and we should be kicking off next week or the week after. It takes a fair amount of time to prep the episodes, so there is some question as to whether I will continue the AP or not. The current one seemed pretty popular as far as an AP podcast goes, so there seems to be some interest. Just not sure how much.

Do you want to see an AP released for the next campaign? Post in the comments and let me know.

Iron Tavern Press

2014 saw the launch of Iron Tavern Press. This is my effort at self-publishing and has focused on Pocket-Sized Encounters, short scenarios designed to be dropped into a person’s campaign on a short notice with minimal prep. The line has been well received, but is still in its early stages. These things take time and I am learning a bit as we go.

Iron Tavern Press suffered a bit from my business towards the end of last year. But I have a good amount of product already written and in my queue to be published. These include some more Pocket-Sized Encounters and a Dungeon Crawl Classics module. Things are already underway to get the next PSE release out there. I expect we will see it released by the end of January, perhaps a little sooner.

So far all of Iron Tavern Press releases have been in PDF form. When catering to an old-school audience this is necessarily optimal. The customers want physical products – often buying both physical and digital form. This year I hope to work the kinks out of creating a physical product and release in print on demand form as well. I still have some learning curve to get through on this front.

Gaming

And lets not forget what this whole blog is centered around – gaming! 2014 saw me in an online game and a face-to-face game. A good mix of gaming. I plan on continuing in and with both of those games.

My biggest shift here (and this is the closest thing to a New Year’s Resolution I am making), is I want to focus on gaming with my kids more often. The oldest is definitely of the right age and my youngest has interest and would happily play. So if a blog post has to slip, an AP release a little late, or an ITP product slide a touch because it allows me to play a game with my kids then so be it!

Now resolutions require some plan of action. I think we have the makings of a kid’s game with some of my son’s peers. I am making plans to get that coordinated to start in January will take the form of a Friday night 5e game. This might even involve some mini painting (I have a boatload of Reaper minis with more on the way!!!) and maybe even finishing off my Dwarven Forge pieces!

And that’s it! A look back and a look ahead to 2015! Thanks for all your support and interest!

DCC Actual Play Podcast Meta

DCC RPG Rulebook Cover w-HeadphonesAs I finish the final mixing of audio for Episode #21 of the Dungeon Crawl Classics RPG Actual Play podcast I felt the need for a “meta” post. This covers some of the behind the scenes thoughts that happen in the campaign that don’t get recorded and get discussed in our community group.

Regular listeners know the group put their high level characters on a bit of a hiatus and picked up some lower level guys in the town of Cillimar. Some stayed in the town, others went back to the Great City and some went off into the mountains to seek keys to unlock great power.

The high level characters at the time had just come off a beating at the tower of Leotah. She had laid a gauntlet of sorts for them as a defensive measure. A measure that took its toll on the characters who ran it (Episode #15 if you are curious).

It was around this time they decided to get some downtime in Cillimar and take some new characters, lower level characters out for a spin. The next several podcast releases focused on those new lower level characters. A good time was had, but after awhile the players began to miss their higher level characters.

There was much discussion in our private community group and the decision was made to return to the high level characters. There were several plot hooks that were unanswered and as the time passed (real time) with the lower level group, the gang wanted to make a return to the Great City.

We’ve experimented a lot in this campaign with introducing new characters. I piloted a ‘cut-scene funnel’, i.e. running a funnel adventure with a whole new set of characters who could later join the main group as replacements. The trial in Cillimar was another such experiment.

With the decision made to go back to the main, high level characters I believe we have reached the closing phases of the campaign as a whole. There are several major plot elements to resolve, some of which continue to unfold in the as of yet released episodes.

In either case, the soon to be released Episode #21 marks the return to the characters affectionately known as Satan’s Glee Club.

Excuses, Excuses, Excuses…

Wow! Time really slips by in the summer! If you don’t stay right on top of things you’ve gone two weeks without a blog post or actual play release! I fully blame summer and the long hours of daylight for these problems. Oh – and a computer crash that took up way too much of my time over the past week (between troubleshooting and restoring).

The computer is up and running again. I have all my data as the majority of it is on cloud services and the rest in a Time Machine backup. Which while was a little flaky, was recoverable. So where does that leave things?

DCC RPG Actual Play

On the Actual Play front, I hope to finish the rough edits and polish on an episode early this week and get Episode #21 out by Wednesday for Thursday. The group had been rather schizophrenic in regards to which set of characters they wanted to play. Episode #21 finds them back with the high level guys and beginning the conclusion of the campaign. This topic likely warrants a more in-depth post prior to the release of the episode, we will see if I get that done.

Iron Tavern Press

Despite the most recent release being Zedkiel’s Chapel things are progressing very well for Iron Tavern Press. The edits are done on the next release (working title Calamity Mine), artwork is rolling in for it, and the first set of maps almost complete. Layout needs finished, one more proofing and editing pass and it should be out. Hopefully no later than the end of August.

A piece rolled in over the weekend from another writer for Iron Tavern Press as well. It is an awesome adventure and particularly happy to have this writer on board for this project. I’m going sit on the name of the author for just a bit – you know – to build some suspense and mystery over what is to become Pocket-Sized Encounter #6.

Once the 6th release is out the plans for Iron Tavern Press is to branch out from the PSE line and into DCC RPG. I already have a writer that has nearly completed the first adventure in this line. Playtesting is done and it is back with the author for some revisions based on the playtest.

Mapping

Picked up another set of freelance work over the weekend with a publisher I have worked with before. Looks to be an awesome project and a chance to try out a different mapping look for me.

Gaming

Through all of this I have still been gaming! The DCC game continues as it races towards its climax. Due to scheduling issues in August I will be running another Barrowmaze mini-delve for two weeks. I have the hook for that all prepped and ready to go. Should be a fun romp through the dungeon!

And my local group has been playing Pathfinder with some old-school modules. Keep on the Borderlands has made an appearance, as well as Tomb of the Lizard King, and Night’s Dark Terror.

Back to Work

So there it is! Despite a lack of visible output things have been busy behind the scenes!

Summer at The Iron Tavern

Wow! It has been almost a month since the last post at The Iron Tavern. Certainly one of the longest gaps in posting since I started The Iron Tavern a couple of years ago! Let’s see what I have been up to!

Moving

Most of the past several weeks have been filled with moving to a new house. I think things are finally getting settled in freeing up a significant amount of time. As part of stocking the new house I ended up with a sweet dining room table that will easily seat 8 folks and is going to work wonderfully as a gaming table for the Thursday night group (and hopefully a kid’s game soon).

This move really has consumed the vast majority of my time for the past 4 weeks. It is good to be getting settled in at the new place.

Origins

This past weekend was Origins. Last year we seem to have started the tradition of getting the folks from the DCC Actual Play game to meetup for the con. This year we had all the players from the actual play game and another who plays in the weekly Dungeonslayers game Kelly runs.

It was great seeing the guys again. It was four days filled with gaming! We played Dungeon Crawl Classics, Labyrinth Lord, Swords & Wizardry, Paranoia, and Zombieslayers! We all had a really good time – be sure to check out my G+ stream for photos from the Con.

I did pick up a few things at Origins, though really – the dealer hall was a bit of a disappointment this year. I purchased another small Chessex battlemat to hopefully replace the one I bought the previous year that didn’t hold ink well at all. And I also bought the card game Boss Monster. I played Boss Monster at Gary Con with Joseph Goodman, Doug Kovacs, and Rick Hull. It was enough of an intro to warrant the purchase.

Iron Tavern Press

Iron Tavern Press is doing well, though it would be hard to tell by my lapse in release schedule! I have Zedkiel’s Chapel by Dustin Clark through its last round of revisions. I just need to drop in the two pieces of artwork Frank Turfler did for me (have I previewed any of those yet? They are awesome!) and let my proofers give it a glance. I hope for it to see the light of day within the next week or so.

I have PSE #5 written. Just a couple of tweaks and then it will go off to the editor for the first pass on it. Still artwork to be done for it as well, but should be well on track for my more normal 4 to 6 week release schedule. We did playtest this one at Origins last weekend.

A surprise author is writing another PSE adventure for me. The pitch was awesome and I am looking forward to seeing that turnover. More details to come on this as we get a little closer to release time for that one.

While at Origins we also playtested another adventure from Dustin Clark. This one is more of a full sized adventure, so it will deviate from the Pocket-Sized Encounter line’s format. There is a good chance this one will be the first release Iron Tavern Press does for Dungeon Crawl Classics RPG. Should be a good one!

So there has been lots of behind the scenes work and action going on with Iron Tavern Press!

DCC Actual Play Podcast

I am behind on releasing AP podcasts! I have a bunch queued up – one just needs mixed, the others need some editing. But in either case the DCC group is going strong and plenty of shows recorded and ready to be released. Expect to see these start coming out in the next week or so as well.

Wrap Up

And that’s why it has been so quiet around here the past several weeks! I appreciate your patience while real life has distracted me. Things should start to return closer to normal over the course of the next week or two.

Episode 16: The Streets of Cillamar

dcc_rpg_cover_smallThe Streets of Cillamar’ is the sixteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

Escaping the intricate tower defenses Leotah had set for the raiding adventurers, Meffridus planar stepped the party out of sorceress’ extradimensional playground. Choosing Cillamar as their destination the adventurers found themselves in front of the renowned Inn of the Slumbering Drake. Seeming an appropriate place for the weary adventurers to get a feel for the town. Inside the party enjoys food and drink under the soothing tones of Brianna the musically talented bard while enjoying a game or two of Dragon Darts.

Download Link: http://irontavern.com/wp-content/uploads/2014/04/Episode-16.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

 

Happenings at The Iron Tavern

Whew! I have not managed to post much here since my return from Gary Con VI! Thanks to Mark for helping carry the load with his Monday posts! It is definitely exciting times at The Iron Tavern and with associated projects. Today’s post just sort of covers what I have been up to over the past couple of weeks.

Gary Con VI

Gary Con VI was a wonderful time. It was my first time attending and the size of the con was a welcome change compared to the larger cons I tend to attend (Gen Con and Origins). I was able to hangout with some great people and put real faces to a lot of virtual ones while I was out there.

I played in several Dungeon Crawl Classics games run by Michael Curtis and Doug Kovacs (though some say the latter are Kovacs Crawl Classic games). I also got in a little bit of board gaming in the evening either before the next round of RPGs started up or shortly after.

I definitely hope to attend again next year. The size of the con is big enough to meet some new folks, but small enough to find the folks you already know. My only regret is not getting in on one of the Dungeon games while I was out there.

Spellburn

While at Gary Con all three hosts of Spellburn were in the same geographic location for the first time. Though all that exists of that is one picture that someone managed to snap for the brief time we were actually in the same vicinity!

Jobe managed to post some audio from the Goodman Games seminar while we were there. After several retakes of recording the intro as we played Red Dragon Inn with others!

The day after we all got back from Gary Con we had a brief conference call and should be back on track with recording Spellburn this coming up weekend. We know it has been awhile since we’ve posted an episode, but we should have this thing back on track quite soon!

Iron Tavern Press

I missed the March release! My goal had been to release a new product every month. I even had the product through its first editing phase and just needed to get it into layout and then off for its second editing pass. Other projects kept that from happening (and these freelance projects help foot the start-up costs of Iron Tavern Press while it gets going).

This month I have the next release, Skull Cave in layout. The text is all in there and I started the art selection earlier this week. I hope to make a big push and finish the layout this weekend and get it off to the editor for its final editing pass. Make a few revisions and get it out the door! More announcements to come on that closer to release date.

Freelance Project #1

I had a big turn-over for some conversion stuff I was doing for someone (hush, hush for the moment, but I don’t think it will be a secret much longer) prior to Gary Con. I polished up that turn-over and met the deadline. Feedback has been quite favorable and I expect to see some of the results this weekend if all goes well.

Definitely happy to have been a part of this one. The person running it has a high quality product and puts a lot of time into doing it right. I’ll post more about it as the covers are lifted.

Freelance Project #2

The other big project I have been working on is mapping related. Again, not sure how much I can disclose, but it is part of successful Kickstarter that funded a little bit back. I’ve been busy mapping and such for that. This project is coming along well and I think we’ve finally synced as the more recent map turnovers (and there are a lot of them!) have required much fewer revisions and tweaks. This project has been a lot of fun as well – lots more mapping to do on this one though.

Freelance Project #3

HHHhmmm, see the theme here? I am lousy at seeing how public some of the projects I work on should be. So I default to treat as if under an NDA until it is released. I should start asking more so I can publicize some of this! But this was a smaller mapping project that I squeezed in after Project #1 turnover. I am really happy with how the maps turned out on this one and can’t wait until this product is released as well. This one is all wrapped up now though.

DCC RPG Actual Play Podcast

I released an episode of this just before I left for Gary Con. Finished editing Episode 15 earlier this week. This weekend I will mix the audio together and folks should see it hit their feeds on Tuesday. The “heroes” are facing the most recent challenge of actually facing off with Leotah. Can they run the gauntlet? Or will Leotah live to fight another day?

Wrap Up

So that is what I have been up to! Lots of exciting stuff from Iron Tavern Press and other projects I have been involved with coming soon!

Breaching the Tower

dcc_rpg_cover_smallBreaching the Tower’ is the fourteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The assault is well under way as the group takes a two-pronged approach to circumventing the Wizard Tower’s defenses. With one group prepared to battle power iron sentinels in the courtyard and the other a colossal sized yellow ooze in the sewer tunnels. The battles are hard fought on both fronts and casualties mount as the party presses onwards. Reaching the front door of the tower the group prepares to enter and face Leotah.

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-14.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Episode 13: Assaulting the Wizard’s Tower

dcc_rpg_cover_smallAssaulting the Wizard’s Tower’ is the thirteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The group recovers from the successful Temple of the Moon ritual and discuss their plans to eliminate the threat from Leotah. Working with others in the temple district Tsanth convinces a priestess of Justicia that some assistance might be in order. Bong uses his newfound position within the city guard to enlist additional help for a daring tower raid. With one group assaulting the front gate of the tower wall and the other seeking a path in through the sewers the assault begins!

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-13.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Upcoming: The Hive

Not only is today Valentine’s Day, but one month from the initial launch of Iron Tavern Press’ first product – Kajak’s Kave! Kajak’s Kave is the first in the Pocket-Sized Encounter line and written to be compatible with Swords & Wizardry, though easily converted to most fantasy RPG systems. The series focuses on short adventures that can be placed in existing campaigns.

I have been quite happy with how the initial product has been received! Sales have been going well and exceeding my expectations. I thank everyone for the support as Iron Tavern Press seeks to increase its presence.

You may be asking where’s the next one. The Hive, the next release in the Pocket-Sized Encounter line will be released next week! This one is written by Dustin Clark and like Kajak’s Kave includes several hooks to integrate with your Swords & Wizardry campaign, an encounter map, seeds for expansion, new creatures, and more! I am really happy with how it has turned out!

To tide you over a bit, here is a sneak peek at some of the art for the soon to be released The Hive.

Bug Warrior

Episode 9: Exploring the Wreckage

dcc_rpg_cover_smallExploring the Wreckage’ is the ninth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

With the fallen disposed of the party attempts to seek refuge in the alien pyramid, though those plans seem ill-thought. With attempts to learn more of the planet through supernatural means, the party leaves the pyramid to descend to the valley floor. A crashed spaceship’s wreckage awaits below. Recovering what valuables they can from a heavily damaged ship, the group retreats to a mushroom forest in efforts to shelter from a menacing storm on the horizon.

Download Link:  http://irontavern.com/wp-content/uploads/2014/02/Episode-9.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.