The hard part about being the Gamesmaster is the building of adventures and preparation every week, fortnight or however often you play. Not to mention all the things that you need to balance in the game as well! Each week you should spend more time than your players thinking about the game and making decisions of what you will do in reaction to expected players actions. All the players need to do is show up with dice and a character sheet. Every now and again they also have to level up also. But that is not how it has to be.
Players are a great resource for you to tap into as a GM. It is a mistake to think that you have to do everything in a game alone. Preparation and story is largely up to you, be that in the form of reading a module or creating the game for each session but there is homework that the players can do that will assist you in cutting down some time on this component.
How to get your players on board
Why would a player do this though if it so easy just for them to show up, play and go home, nothing further to do? It is called bribery! You are the person in control of certain aspects of the game like hero points or experience or advancement. Whatever your game uses to make your players increase in skill. To encourage this “out of game” behaviour you can sit down and say that you are willing to offer up some of what they want for what you want them to do. the reward should be a token reward but also not so little that no one takes you up on it. My players all provided me with detailed backgrounds that made for a much more immersive experience for us all just for a single hero point!
What you are seeking in a game is to have the players visualise their characters and the scenes that they are playing in. The first trick that can increase this immersion is to have some of the players write up from their characters perspective what happened in the previous game. There are websites out there that facilitate this (like Obsidian Portal) that enable the player to put up notes and stories revolving around the game and their character’s perspective. These stories are really valuable as it helps players refresh their memory of what happened last game and puts themselves into character as they hear it from another character’s perspective, not the player.
So, you may have someone that likes writing updates or reading a journal before each game, but what if someone wants to record the details of the whole session and build up a dot point chronology? Great! I do this a lot in my games that I am a player in as I tend to get bored waiting for my turn so I sit with an open notebook and attempt to record the whole of the adventure in dot point format. I could then offer this up to the GM as a source of information that could be placed on the campaign website or just loose leaves into a folder that players can look back over and reminisce on. It is a great way to record all the awesome funny quotes and the like in such chronicles as well.
You could argue as the GM that the previous two don’t really take much off your plate (they would for me) but here is a role that can save heaps of time. Have a player take over the role of recording and announcing turns via the initiative system in your game. There is no real need for you to have to manage this portion of the game and it is a serious overhead in game. If you are a GM that likes to keep the initial initiative of your creatures secret, just have the initiative monitor add them as they occur on first round!
If you use a lot of encounter based maps or have the players travelling through a dungeon or the like it can be good to have a mapper. With some accurate descriptions the mapper records only the parts of the map that the players have investigated. It saves you having to draw it out or clumsily cover the areas you don’t want them to see as you show them your copy of the map. These maps can also be handed over to the chronicler at a later stage to start forming the game’s portfolio!
This is one that I had not thought about recently. The accountant records all the treasure that is found on a “ledger” and then records what went to whom. That way if one of the players says “What happened to the ring of doom that hobbit found?” the Accountant can take a quick look at the “ledger” and give an accurate answer. This saves you, the GM, having to then make copious notes about this stuff or wrack your memory and stop the flow of the game to consider the issue.
What about other roles?
There is no need to stop making roles. If the GM has a need and can think how the player could fill that role then go for it. This can even be situationally based e.g. a player falls unconscious so the GM might ask them to take on one or more of the NPC/Creature rolls for the battle to keep them occupied and to give the GM a bit of a breather in a complicated battle. Really, any roles that a GM can share will get the players more involved and give the GM a little bit of relief from all of the responsibilities to keep the game running! Give some of these a try and see how they work out!
Mark Knights is 39 year old guy living in a small rural town called Elliott in Tasmania, Australia. I have been role playing since I was 11 years old playing the original versions of Dungeons and Dragons, MERP, Elric, Dragon Warriors and the like amongst other genre games. I played D&D 2nd Edition through the 90′s but I ran Earthdawn for my fantasy setting and loved it as a GM. When 3rd Edition came out for D&D I tried it but found it too heavy on rules. I ignored the 3.5 edition of DnD in favour of Earthdawn (big mistake) as I thought it was just a money spinner. When 4th Edition DnD came on my players and I gave it a red hot go but hated what it had dumbed the game down to be. On a trip to Melbourne to buy some 4E stuff from a hobby store an old mate of mine pointed me at Pathfinder and in a Fantasy setting I have never looked back.