Things have been a bit hectic for me this week, but luckily one of my Dungeon Crawl Classics players stepped up with a creature he created for a one-shot game he ran! Continuing The Iron Tavern’s apparent tradition of posting DCC RPG related content on Fridays, I introduce Dustin Clark’s Thaggnaerian Snare-Beast for your game!
Init +2; Atk tentacle +1 (1d3) and tentacle +1 (1d3); AC 12; HD 1d8+2; MV 20’; Act 2d20; SP Infravision, half damage from non-magical weapons and fire; SV Fort +2, Ref +2, Will +2; AL C
The Thaggnaerian Snare-Beast is a minion of the demon lord Thaggnaer, not quite a demon itself but the spawn of the Breeding Pits of Thaggos. Thaggnaerian Snare-Beasts feature the head of a featherless, crimson skinned four-beaked bird with three eyes, and have the torso, legs, and shell of a turtle and reddish tentacle arms like those from an octopus. The Snare-Beast walks upright but hunched over, with its pitch black shell not quite allowing it to stand straight. It can see perfectly in the dark, and is partially resistant to fire damage and damage from normal weapons.
This hideous cross-breed of featherless bird, turtle and octopus lurches forward, struggling against its shell to walk upright and lashing out with fierce, strong tentacles. It’s four-beaked mouth chatters and clips incessantly as it drags itself across the floor towards you.
Greater Thaggnaerian Snare-Beast
Init +0; Atk 4 (four) tentacles +1 (1d6); AC 13; HD 2d8+4; MV 20’; Act 4d20; SP Infravision, half damage from non-magical weapons and fire, constrict automatic (1d8 dmg if two or more tentacle attacks hit); SV Fort +2, Ref +0, Will +2; AL C
The Greater Thaggnaerian Snare-Beast is a larger, slower and even more aggressive brother to its smaller namesake. This greater form of outsider is nearly a demon in strength, and has two additional tentacles for arms, and a slew of smaller tentacles hanging grotesquely from its neck and stomach.