Author: Paul Wolfe
Publisher: Mystic Bull Games
Art: Doug Kovacs (cover), David Fisher, Jason Sholtis, Mario Torres, Jr.
Price: PDF $8.99 or Print $15.00 – RPG Now
The God-Seed Awakens is the newest adventure from Mystic Bull Games, written by Paul Wolfe for the Dungeon Crawl Classics RPG system. The adventure is intended for four to six 3rd level characters.
The cover is graced with the wonderful artwork of Doug Kovacs. The interior has pieces from David Fisher, Jason Sholtis, and Mario Torres, Jr. This review is based on both the Print and PDF versions of the adventure.
A living seed has found its way here from a distant world. A seed from a world-spanning tree where its roots made their way deep to the underworld and branches to the sky above. With the growth of the world-tree unstopped it managed to breach the confines of reality and find ways to other worlds. Two of the creatures from the seed have begun to raise forces from this world to further their own interests.
The backdrop of this adventure is an area around Mount Welwood. A judge can easily drop this area into their existing campaign world or download a hex-map from the Mystic Bull website for new campaigns. Several rumors (including a rumor table!) and hooks are included in the adventure to help a judge spur the characters to action!
In addition to the adventure a full patron write-up is included, new spells, new magic items, and many new monsters.
The artwork is liberally spread throughout the adventure. When one faces lots of new creatures, the accompanying artwork is a very useful tool for the judge to help describe the creatures to their players.
The included maps are clean and cover the cave system within Mount Welwood and the Seed of the Worldbreaker.
Mystic Bull Games went all out with the cover on this one! Awesome art by Doug Kovacs. I saw the original to this one at Gary Con when Doug had it with him. It looked great then and it looks great on the actual printed module. The beast on the front with the eyes and mouth of a starfield is an excellent touch. And something about the cultists on the ledge really appeals to me.
As I noted earlier in the review, the module has a good amount of art throughout. While helping avoid any “walls of text” the art is a boon to judges in describing the new creatures the characters will encounter in this module. A definite plus.
The module hits the DCC “feel” by having a dimension traveling tree spreading its seed to other worlds. Couple the very premise with the vast array of atypical creatures and a DCC judge is sure to keep his players on their toes. The beauty of it all is the hooks start with things such as glowing spiders, raggedly dressed people preaching of a new god, and such. Then the characters will find themselves at odds with the creatures of the god-seed. I really like the more “typical” setup that really leads to anything but “typical”!
I also like that a full patron write-up is included for Shaloth. My players have the tendency to pick patrons from various modules I run. Some only have the patron and no write-up to go with them. The full write-up for Shaloth would be of great aid should a character choose this patron. Or if I wanted to borrow it for my campaign even without running the module.
The God-Seed Awakens is great add to the DCC judge’s bag of tricks. With the ease of dropping it into an existing campaign and the plethora of items to borrow for an existing campaign the latest release from Mystic Bull Games is sure to find some use.