Episode 17: Settling In

dcc_rpg_cover_smallSettling In’ is the seventeenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The adventurers awake in the town of Cillamar at the Inn of the Slumbering Drake. Baptist scours the town for a suitable location for a possible barber shop business, while Meffridus passes the challenge at the library and secures access to a private study.

The focus turns to Umberwood’s Coffins as they seek to learn about its possible involvement with Leotah or her agents. The group also learns of a monk order reestablishing themselves out at Castle Whiterock in an attempt to rediscover the Halls of Forgotten Lore. A second group of adventurers are utilized to check out the Castle.

Back in town the gang is up to their old tricks as they “talk” to an Umberwood Coffin’s employee at the local pub.

Meta Note: The players decided to use some lower level characters to explore Castle Whiterock under the direction of the higher level characters. 

Download Link: http://irontavern.com/wp-content/uploads/2014/05/Episode-17.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Barrowmaze and Labyrinth Lord

Barrowmaze CoverTuesday nights are normally my Dungeon Crawl Classics game night with my online group. Between a vacation for one member of the group and school/finals for another it seemed best to take a two week break from the DCC game. But for the rest of us, we decided to step into the early depths of Barrowmaze for a two week break.

I’ve posted a bit about Barrowmaze here at The Iron Tavern before. Last summer I ran parts of it with the Swords & Wizardry ruleset. Regular readers know I am a big fan of Swords & Wizardry and post about it semi-frequently here. Iron Tavern Press even uses the S&W ruleset as its default rules assumption.

But for this Barrowmaze Delve we will be using Labyrinth Lord. The biggest reason is that a lot of the folks playing already use the Labyrinth Lord ruleset in other games. Their familiarity will let me focus more on the game than on the rules.

Others will notice I released a Labyrinth Lord conversion sheet for Kajak’s Kave. So I thought a little more time with the ruleset could be beneficial if I decide to convert some of the other Iron Tavern Press products to LL as well.

Preparation Steps

So what does one do when they decide to run Barrowmaze about 5 days before game time? Since I’ve read and run it before, a lot of the heavy lifting was done. I just needed to be sure my resources were close at hand and I would have the information at my fingertips. I typically don’t prep a whole lot for games, but I do like to have what notes and resources I do need easily accessible.

Rules

First, I needed to re-read the LL rules. Now I started on Moldvay, so LL is an easy fit for me. But I gave the rulebook another read so I had the rules more clearly in my mind and so I could look up rules if I needed to.

Part of this phase also involved started a Barrowmaze Delve info sheet to help my players know which optional rules we’d be using and which we wouldn’t. Nothing major here – no AEC, just the main LL book. Max hit points at 1st level, group initiative, variable weapon damage, and morale checks when I remember them!

Labyrinth Lord CoverSome of the key things regarding surprise and such were jotted down as notes on the folder I will be using to hold some of my printed reference sheets.

Speaking of which – I did grab a Labyrinth Lord screen. It was for the AEC rules, but a few small tweaks and it was good to go. The biggest thing I wanted on hand as the Attack tables and Saving Throw charts. We are using descending AC as written. It has been a long time since I’ve run something with descending AC!

Index Cards

I tend to use index cards a lot when running a game. They make great name displays for face-to-face games, handy for not passing, NPC characteristics, and even session notes. The prep on this front was primarily gathering up my spare index card holder, making sure I had my different colored cards, and pre-labeling one for rooms explored, so I know which rooms need re-stocked. I still need to make up a few initiative cards, but that will likely happen as the hangout launches.

The Module

I had already read most of Barrowmaze and run some of the early portions of it. I re-read the unique characteristics of Barrowmaze. A few of these items made it to my notes on the folder to remind me of them when I run.

Then of course I read the early sections of it, where they are most likely to go first just to have those sections fresh in my head.

Maps

I will be using G+ Hangouts and Roll20. While I don’t use minis when I run online, I do like to have a map for some form of context (though I am tempted to have them map it out, but that takes so much time). So I bought the map pack and then loaded up Gimp to make a Player version of the map to use in Roll20. Now I have a version where the secret doors and trap indicators have been removed. I also split the into two sections to keep things snappy in Roll20.

In addition, since this is only a two week session, I modified a map the party of adventurers will have that help guide them to the main entrance of Barrowmaze. In a longer campaign I wouldn’t do this, but I want to see them get to things quickly – so this modified map they will find in character will help facilitate that.

Background

In the info document I shared with the players already, I also included a map of the starting town, Helix, and listed a couple of places in town. Some of this is so their characters can have a bit of relevant background. And also so we can jump right into the game.

barrowmaze_prep

Wrap-up

And that is how I prepped for a Barrowmaze Delve. We shall see how it works out, but I think I have things positioned well for a great two weeks of gaming before we return to our DCC campaign!

Episode 16: The Streets of Cillamar

dcc_rpg_cover_smallThe Streets of Cillamar’ is the sixteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

Escaping the intricate tower defenses Leotah had set for the raiding adventurers, Meffridus planar stepped the party out of sorceress’ extradimensional playground. Choosing Cillamar as their destination the adventurers found themselves in front of the renowned Inn of the Slumbering Drake. Seeming an appropriate place for the weary adventurers to get a feel for the town. Inside the party enjoys food and drink under the soothing tones of Brianna the musically talented bard while enjoying a game or two of Dragon Darts.

Download Link: http://irontavern.com/wp-content/uploads/2014/04/Episode-16.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

 

Skull Cave Preview

This weekend I will be putting the finishing touches on the next release from Iron Tavern Press – Skull Cave! Here’s the blurb from the title page:

A Swords & Wizardry compatible adventure for 4th to 6th level characters.

Centuries ago nomads found a cave and felt drawn to perform their death rites to dark gods within its confines. Years of ritualistic blood offerings to malevolent forces has fed demons deep below the cave. The nomads have long since disappeared, but a recent earth tremor has freed the demon spawn from their prison deep below the surface. Seeking blood of victims to fuel their infernal fires they have moved closer to the surface and begun their hunt.

And even though Iron Tavern Press does not use cover art in this product line, don’t fear – we do use art inside! Here is a preview:

Bloodfire Demon Bestiary

Artist: Frank Turfler

Episode 15: Running the Gauntlet

dcc_rpg_cover_smallRunning the Gauntlet’ is the fifteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

Finally gaining entrance into Leotah’s Tower the party finds themselves in a strange foyer of sorts. After investigation they discover the way onwards and find themselves facing an unrelenting gauntlet of challenges. Paying a heavy price to reach another chamber, Leotah presents one more set of tasks before the adventurers before she will grant them audience…

Download Link: http://irontavern.com/wp-content/uploads/2014/04/Episode-15.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Happenings at The Iron Tavern

Whew! I have not managed to post much here since my return from Gary Con VI! Thanks to Mark for helping carry the load with his Monday posts! It is definitely exciting times at The Iron Tavern and with associated projects. Today’s post just sort of covers what I have been up to over the past couple of weeks.

Gary Con VI

Gary Con VI was a wonderful time. It was my first time attending and the size of the con was a welcome change compared to the larger cons I tend to attend (Gen Con and Origins). I was able to hangout with some great people and put real faces to a lot of virtual ones while I was out there.

I played in several Dungeon Crawl Classics games run by Michael Curtis and Doug Kovacs (though some say the latter are Kovacs Crawl Classic games). I also got in a little bit of board gaming in the evening either before the next round of RPGs started up or shortly after.

I definitely hope to attend again next year. The size of the con is big enough to meet some new folks, but small enough to find the folks you already know. My only regret is not getting in on one of the Dungeon games while I was out there.

Spellburn

While at Gary Con all three hosts of Spellburn were in the same geographic location for the first time. Though all that exists of that is one picture that someone managed to snap for the brief time we were actually in the same vicinity!

Jobe managed to post some audio from the Goodman Games seminar while we were there. After several retakes of recording the intro as we played Red Dragon Inn with others!

The day after we all got back from Gary Con we had a brief conference call and should be back on track with recording Spellburn this coming up weekend. We know it has been awhile since we’ve posted an episode, but we should have this thing back on track quite soon!

Iron Tavern Press

I missed the March release! My goal had been to release a new product every month. I even had the product through its first editing phase and just needed to get it into layout and then off for its second editing pass. Other projects kept that from happening (and these freelance projects help foot the start-up costs of Iron Tavern Press while it gets going).

This month I have the next release, Skull Cave in layout. The text is all in there and I started the art selection earlier this week. I hope to make a big push and finish the layout this weekend and get it off to the editor for its final editing pass. Make a few revisions and get it out the door! More announcements to come on that closer to release date.

Freelance Project #1

I had a big turn-over for some conversion stuff I was doing for someone (hush, hush for the moment, but I don’t think it will be a secret much longer) prior to Gary Con. I polished up that turn-over and met the deadline. Feedback has been quite favorable and I expect to see some of the results this weekend if all goes well.

Definitely happy to have been a part of this one. The person running it has a high quality product and puts a lot of time into doing it right. I’ll post more about it as the covers are lifted.

Freelance Project #2

The other big project I have been working on is mapping related. Again, not sure how much I can disclose, but it is part of successful Kickstarter that funded a little bit back. I’ve been busy mapping and such for that. This project is coming along well and I think we’ve finally synced as the more recent map turnovers (and there are a lot of them!) have required much fewer revisions and tweaks. This project has been a lot of fun as well – lots more mapping to do on this one though.

Freelance Project #3

HHHhmmm, see the theme here? I am lousy at seeing how public some of the projects I work on should be. So I default to treat as if under an NDA until it is released. I should start asking more so I can publicize some of this! But this was a smaller mapping project that I squeezed in after Project #1 turnover. I am really happy with how the maps turned out on this one and can’t wait until this product is released as well. This one is all wrapped up now though.

DCC RPG Actual Play Podcast

I released an episode of this just before I left for Gary Con. Finished editing Episode 15 earlier this week. This weekend I will mix the audio together and folks should see it hit their feeds on Tuesday. The “heroes” are facing the most recent challenge of actually facing off with Leotah. Can they run the gauntlet? Or will Leotah live to fight another day?

Wrap Up

So that is what I have been up to! Lots of exciting stuff from Iron Tavern Press and other projects I have been involved with coming soon!

Breaching the Tower

dcc_rpg_cover_smallBreaching the Tower’ is the fourteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The assault is well under way as the group takes a two-pronged approach to circumventing the Wizard Tower’s defenses. With one group prepared to battle power iron sentinels in the courtyard and the other a colossal sized yellow ooze in the sewer tunnels. The battles are hard fought on both fronts and casualties mount as the party presses onwards. Reaching the front door of the tower the group prepares to enter and face Leotah.

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-14.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.

Gary Con VI

gary-con2Gary Con VI is right around the corner! On Thursday morning I will be getting up, having breakfast with the family and then headed out. I hope to get into a pick-up game of something on Thursday night and I have scheduled games on Friday and Saturday, with a short seminar on Sunday morning before I hit the road and head back home.

For those also headed out and fans of the DCC RPG Actual Play podcast I have the continuing saga of the adventurers’ assault on the Wizard’s Tower scheduled to post earlier than normal on Wednesday morning. So be sure to fire up your favorite podcast client before heading out.

Beyond that the blog will be pretty quiet through early next week. I was going to try to chronicle my trip, but I have switched thoughts and plan on relaxing and just enjoying gaming for those four days. I’ve been doing a lot of freelance work this past couple of months and also hard at work on Iron Tavern Press as well. I think I will use the con as a chance to recharge my batteries!

With that said, I am sure I will take some pics and such – so keep an eye on my Twitter feed and G+ feed for some occasional fun that will inevitably find its way into my social streams.

And if you are going to be at Gary Con this year – feel free to stop me and say hey! Whether you are fan of the blog, Iron Tavern Press, want to ask when the next Spellburn episode is, or if we just frequent some of the same circles – say hi!

How the Gang Got Together

Fun and Games at Origins

Fun and Games at Origins

Something that gets assumed a lot about the Dungeon Crawl Classics RPG Actual Play podcast is that we all knew each other prior to this game. In reality, it is online gaming that brought us together. Today’s meta post about the podcast is how we got together as an online gaming group.

Group History

My interest in DCC RPG was growing back in the summer of 2012 but it didn’t really seem like my local group’s thing at the time. G+ Hangout gaming was taking off and an opportunity to try out DCC via a Hangout was presented. Carl Bussler (of Flagons and Dragons podcast fame and much more) was going to start running DCC RPG. He wrangled up a group of folks to start out with Sailors on the Starless Sea. Hopefully I don’t forget anyone, but that group had me, Kelly, and Matt in it. It also had Tony and James who both did brief forays into the one-shot I ran and early in the Sunken City Campaign days.

We managed to play two sessions of Sailors before that game went to the wayside. Carl’s schedule got busy and we lost some momentum. I ended up running The Jeweler That Dealt in Stardust as a one-shot. That game had Kelly and Matt, plus Tony, I think James, and Dustin in it. We had a great time and I decided to kick off an actual Dungeon Crawl Classics campaign back in the late summer of 2012.

When Sunken City launched we had Matt, Kelly, Dustin, Tony, James, and Joe (a local friend of mine). James made a session or two, Tony held on for another session or two before school reared up. We quickly brought Aaron on board with some 0-levels just after the other characters hit 0-level.

From Fall of 2012 to Spring 2013 the group was Matt, Kelly, Dustin, Joe, and Aaron. Eventually Kelly had to drop because of time commitments, but we kept on with the core group rolling through the rest of Spring 2013 into the summer. Coming into the summer we made plans to meet up at Origins in Columbus, Ohio.

Oh – I should also mention that a Dungeonslayers online game was started by Kelly in January of 2013 and there was a heavy mixing of the same players with some new faces in the DS game. The Origins meetup also involved a couple of the Dungeonslayer players – Adam (now in the DCC group) and another Dustin.

A great time was had at Origins and that likely did a lot to further cement the solidness of this online group.

After Origins, Joe needed to drop from the game so we were looking for another player again. We ended up recruiting Adam from the DS game to play DCC.

Which brings us to today, a group made up of Aaron, Adam, Dustin, Matt, and me.It seems Kelly will be returning to the group in April bringing a lot of the original crew together again.

Strength of Online Gaming

A lot of folks will say online gaming isn’t like being at the table and steer away from it. And while there are differences, online gaming has brought me a group of folks that I would call great friends. Meeting at Origins helped cement that (and we have plans to do the same this year at Origins and this time we’re dragging Aaron along – can’t wait to meet “Baptist” in person!)

So if you are out there lamenting the fact you can get some local folks together for gaming, don’t be too quick to dismiss online gaming. With a little work I suspect you can find yourself a great group of folks to play games with and build some new friendships as you do so! I know our group has had a great time playing. It has worked out very well for us!

Episode 13: Assaulting the Wizard’s Tower

dcc_rpg_cover_smallAssaulting the Wizard’s Tower’ is the thirteenth episode of a Dungeon Crawl Classics RPG actual play podcast. Additional information can be found at http://irontavern.com/podcast.

Session Synopsis

The group recovers from the successful Temple of the Moon ritual and discuss their plans to eliminate the threat from Leotah. Working with others in the temple district Tsanth convinces a priestess of Justicia that some assistance might be in order. Bong uses his newfound position within the city guard to enlist additional help for a daring tower raid. With one group assaulting the front gate of the tower wall and the other seeking a path in through the sewers the assault begins!

Download Link: http://irontavern.com/wp-content/uploads/2014/03/Episode-13.mp3

Credits

Intro and outro music is ‘Wrecking Ball’ from 137 from http://music.mevio.com.