Delving Into Barrowmaze

Barrowmaze CoverA week or so ago I posted about prepping for the two week run into Barrowmaze I was going to be running. These sessions happened during a two week break from the normal Dungeon Crawl Classics game due to a few scheduling difficulties.

I ran the game “open table” style, meaning I wanted people to be able to play for one session or the other without much difficulty. The biggest stipulation I made for the game was that when the session was ending for the night, the characters had to head back to town. This made it easier to bring new folks in the next session.

Barrowmaze in Two Sessions

Barrowmaze is a massive and sprawling dungeon. How in the world does one approach running Barrowmaze in two sessions? I mean the place is way more than a party could ever hope to explore in two sessions. How does one make it a little more than just delving into the dungeon in search of treasure? Which doesn’t mean as much if the characters are only going to be used for two sessions.

Easy – I came up with a reason the party needed to head into the dungeon. A more attainable goal than just gaining treasure or learning the mysteries of the place which would take more than two sessions.

I concocted a story of a noble youth rebelling and taking off on his own with some friends to find their fortunes. They ended up in the town of Helix and were last known to have entered the Barrowmaze, but they never returned.

The noble family learned of this and sent an agent to offer a reward to any who would aid them in learning the fate of the noble individual. The agent had a map and regal emblem that helped guide them into the Barrowmaze and allow the party to identify the noble individual should they find them.

This gave the party a reasonably obtainable goal and a reason that folks playing for two sessions might want to venture into the Barrowmaze.

How Did It Work Out?

I think it went pretty well. The first session the group lost a party member on the first encounter. This made them very cautious that first session. They explored a bit, found some clues that gave them a hint about where the person they were looking for went. Their cautious exploration pretty much wrapped up the night.

The second session had several of the same folks playing, though we did bring in two new folks. Because the main group was back in town, it was easy to work them into the game.

The group has pretty good success this time. Lilith the magic-user went down to some giant fire beetles very quickly, but smart play got the group well on to the right track. Exploring a few rooms, finding the friends of the noble they were seeking dead, the group finally found the lost noble boy, turned into a zombie with a handful of minions.

A tough fight ensued, a fighter was lost to the cause, but in the end the group learned the fate of Myron the noble boy and returned to Helix to claim the reward.

Barrowmaze Impressions

I’ve run Barrowmaze before in a family Swords & Wizardry game. This was my first time running it for my normal group and others in the G+ community. I really like Barrowmaze as a megadungeon. By coming up with a quest or goal for the party to obtain while in the Barrowmaze I felt it worked well for these shorter sessions.

I debated once prepping a megadungeon for con games. After running Barrowmaze for this two session stretch I think this could actually work. The key would be to come up with short, obtainable goals – probably several of them and then be prepared to run each one of those. They could use different entrances or even the same entrance with different hooks.

Barrowmaze has re-stocking rules, so the place could actually evolve over time and be run for the same group of players with a different goal and still be a little different from one session to the next.

I definitely feel the Barrowmaze mini-delve was a great success!

Barrowmaze and Labyrinth Lord

Barrowmaze CoverTuesday nights are normally my Dungeon Crawl Classics game night with my online group. Between a vacation for one member of the group and school/finals for another it seemed best to take a two week break from the DCC game. But for the rest of us, we decided to step into the early depths of Barrowmaze for a two week break.

I’ve posted a bit about Barrowmaze here at The Iron Tavern before. Last summer I ran parts of it with the Swords & Wizardry ruleset. Regular readers know I am a big fan of Swords & Wizardry and post about it semi-frequently here. Iron Tavern Press even uses the S&W ruleset as its default rules assumption.

But for this Barrowmaze Delve we will be using Labyrinth Lord. The biggest reason is that a lot of the folks playing already use the Labyrinth Lord ruleset in other games. Their familiarity will let me focus more on the game than on the rules.

Others will notice I released a Labyrinth Lord conversion sheet for Kajak’s Kave. So I thought a little more time with the ruleset could be beneficial if I decide to convert some of the other Iron Tavern Press products to LL as well.

Preparation Steps

So what does one do when they decide to run Barrowmaze about 5 days before game time? Since I’ve read and run it before, a lot of the heavy lifting was done. I just needed to be sure my resources were close at hand and I would have the information at my fingertips. I typically don’t prep a whole lot for games, but I do like to have what notes and resources I do need easily accessible.

Rules

First, I needed to re-read the LL rules. Now I started on Moldvay, so LL is an easy fit for me. But I gave the rulebook another read so I had the rules more clearly in my mind and so I could look up rules if I needed to.

Part of this phase also involved started a Barrowmaze Delve info sheet to help my players know which optional rules we’d be using and which we wouldn’t. Nothing major here – no AEC, just the main LL book. Max hit points at 1st level, group initiative, variable weapon damage, and morale checks when I remember them!

Labyrinth Lord CoverSome of the key things regarding surprise and such were jotted down as notes on the folder I will be using to hold some of my printed reference sheets.

Speaking of which – I did grab a Labyrinth Lord screen. It was for the AEC rules, but a few small tweaks and it was good to go. The biggest thing I wanted on hand as the Attack tables and Saving Throw charts. We are using descending AC as written. It has been a long time since I’ve run something with descending AC!

Index Cards

I tend to use index cards a lot when running a game. They make great name displays for face-to-face games, handy for not passing, NPC characteristics, and even session notes. The prep on this front was primarily gathering up my spare index card holder, making sure I had my different colored cards, and pre-labeling one for rooms explored, so I know which rooms need re-stocked. I still need to make up a few initiative cards, but that will likely happen as the hangout launches.

The Module

I had already read most of Barrowmaze and run some of the early portions of it. I re-read the unique characteristics of Barrowmaze. A few of these items made it to my notes on the folder to remind me of them when I run.

Then of course I read the early sections of it, where they are most likely to go first just to have those sections fresh in my head.

Maps

I will be using G+ Hangouts and Roll20. While I don’t use minis when I run online, I do like to have a map for some form of context (though I am tempted to have them map it out, but that takes so much time). So I bought the map pack and then loaded up Gimp to make a Player version of the map to use in Roll20. Now I have a version where the secret doors and trap indicators have been removed. I also split the into two sections to keep things snappy in Roll20.

In addition, since this is only a two week session, I modified a map the party of adventurers will have that help guide them to the main entrance of Barrowmaze. In a longer campaign I wouldn’t do this, but I want to see them get to things quickly – so this modified map they will find in character will help facilitate that.

Background

In the info document I shared with the players already, I also included a map of the starting town, Helix, and listed a couple of places in town. Some of this is so their characters can have a bit of relevant background. And also so we can jump right into the game.

barrowmaze_prep

Wrap-up

And that is how I prepped for a Barrowmaze Delve. We shall see how it works out, but I think I have things positioned well for a great two weeks of gaming before we return to our DCC campaign!