Wow! Time really slips by in the summer! If you don’t stay right on top of things you’ve gone two weeks without a blog post or actual play release! I fully blame summer and the long hours of daylight for these problems. Oh – and a computer crash that took up way too much of my time over the past week (between troubleshooting and restoring).
The computer is up and running again. I have all my data as the majority of it is on cloud services and the rest in a Time Machine backup. Which while was a little flaky, was recoverable. So where does that leave things?
DCC RPG Actual Play
On the Actual Play front, I hope to finish the rough edits and polish on an episode early this week and get Episode #21 out by Wednesday for Thursday. The group had been rather schizophrenic in regards to which set of characters they wanted to play. Episode #21 finds them back with the high level guys and beginning the conclusion of the campaign. This topic likely warrants a more in-depth post prior to the release of the episode, we will see if I get that done.
Iron Tavern Press
Despite the most recent release being Zedkiel’s Chapel things are progressing very well for Iron Tavern Press. The edits are done on the next release (working title Calamity Mine), artwork is rolling in for it, and the first set of maps almost complete. Layout needs finished, one more proofing and editing pass and it should be out. Hopefully no later than the end of August.
A piece rolled in over the weekend from another writer for Iron Tavern Press as well. It is an awesome adventure and particularly happy to have this writer on board for this project. I’m going sit on the name of the author for just a bit – you know – to build some suspense and mystery over what is to become Pocket-Sized Encounter #6.
Once the 6th release is out the plans for Iron Tavern Press is to branch out from the PSE line and into DCC RPG. I already have a writer that has nearly completed the first adventure in this line. Playtesting is done and it is back with the author for some revisions based on the playtest.
Picked up another set of freelance work over the weekend with a publisher I have worked with before. Looks to be an awesome project and a chance to try out a different mapping look for me.
Through all of this I have still been gaming! The DCC game continues as it races towards its climax. Due to scheduling issues in August I will be running another Barrowmaze mini-delve for two weeks. I have the hook for that all prepped and ready to go. Should be a fun romp through the dungeon!
And my local group has been playing Pathfinder with some old-school modules. Keep on the Borderlands has made an appearance, as well as Tomb of the Lizard King, and Night’s Dark Terror.
Back to Work
So there it is! Despite a lack of visible output things have been busy behind the scenes!