Week In Review: 12/18/2011

The last week got away from me and I missed getting out a post here at The Iron Tavern. I have had several things keeping me busy and I will put some of the related ones up here for a week in review post!

Kingmaker Transition

My weekly gaming group just transitioned into Book Five of the Kingmaker Adventure Path. I always find blending the transition from one installment to another takes a bit more work in my game preparation. Without some additional preparation it seems a little rough going from one book to another. I am not sure why this is; it really shouldn’t be any different than any other transition in the campaign.

Our most recent session found them investigating some disgruntled pixies in the forest who had a rather unusual surprise for them, then to the Kingdom of Pitax to partake in a festival there, followed by an attack on their own kingdom by some unknown armies at this time. The session went well and it feels good to have the Kingmaker campaign back on track again!

Pathfinder Beginner Box

This week was also IronPup’s birthday. He received the Pathfinder Beginner Box for it and was quite excited to unwrap it. He spent this week writing up his character. He will be going with a Dwarven Wizard for the first session. He worked through most of it on his own and I sat down to help him get his information transferred to a character sheet yesterday. Later this afternoon we will be running through the first adventure in the set. He is looking forward to it. This initial session will be part of the actual play review I write up for The Iron Tavern.

Writing Contests Galore

It seems to be a busy time for writing contests! First we have Paizo’s RPG Superstar 2012. This is an annual contest that Paizo puts on and is probably the best chance an unknown freelancer has of getting noticed by Paizo. The number of entrants is rumored to be quite high and the bar for making the first cut of 32 is also quite high. I am entering the contest this year and hope to learn some things through the process by being more vested in it with an actual contest entry.

Today is also the last day of @Brainclouds‘ design a treasure vault contest. He has posted a blank treasure map with some interesting features to act as a blank canvas to design what is in that room. I have some ideas scrawled down on a print out of a map, I just need to get them written up and submitted by midnight tonight!

Basement Remodel (a.k.a. Game Room)

And finally I have been busy the past several weekends working on phase one of a basement remodel of which a portion will be used for a game room. I am not doing anything overly elaborate. First phase consists of painting the basement walls. I believe I finally have that portion wrapped up. Phase two is to clear out way too many years of computer equipment and parts along with other things accumulated over the years. Phase three will be putting up a wall to keep the utilities and storage side of the basement hidden away. Phase four will be to improve the lighting a bit to not be so industrial.

Once those phases are complete I will begin work on getting a portion of the basement ready for a gaming area. I see a decent table and comfortable chairs as must haves. I will also include an area for some easy access to minis and hang some small speakers for background music and easy sound effects. I am also planning on hanging a webcam to possibly open the door for streaming a video of the battle mat for remote players. We will see how that all works out!

Where the Week Went

That sums up where the following week went for me. With holidays approaching it is likely to be a busy next couple of weeks!

Beginner Box Anticipation

Anticipation? The Beginner Box has been out for well over a month you say?

Yes, I have a still shrink-wrapped, unopened Pathfinder Beginner Box on the top shelf of my closet. Why in the world do I have that? It is going to be a gift for IronPup’s rapidly approaching birthday next week. So far I have made all of my Will Saves to keep from peeling away the shrink-wrap and peering inside. This in spite of numerous blog postings, tweets and message board forums talking about how great the set is.

I will admit that I did take the money I saved by ordering from Amazon and picked up the PDF of the set from Paizo. But honestly, that’s just so I can be ready to run it when IronPup opens the set himself on his birthday! Well, that is the story I am sticking to!

That is why you have not seen a review or unboxing of the Beginner Box at the Iron Tavern yet, because it is sitting on the top shelf of my closet.

The Iron Tavern and the Beginner Box

I will be taking pictures of the set similar to my other unboxings here at The Iron Tavern. The caveat being that IronPup will be the one doing all of the opening initially. I hope to at least get some good shots of the pawns up, included battle mat and dice that come with it. That post will come pretty early after opening next week.

Even with the delayed opening I still plan on reviewing it once it has been opened. To help make up for the late review I will be holding off on reviewing until after we have had a chance to play it, then I can justify the later review with an actual play review! Not only will it be an actual play review, but it will also be one with a youth. He has some Pathfinder experience already, but through my own trimming down of the rules. I think with the Beginner Box he will be able to read and verify the rules himself and possibly build his own adventures to run me through as well.

So keep an eye on The Iron Tavern for these upcoming posts coming in the next couple of weeks. If there is anything in particular you want to know about feel free to drop a comment here and I will try to include it in the unboxing or actual play review.

Beginner Box Campaign

I also have plans as to how I will be using the Beginner Box with IronPup once he opens it. We will certainly start with the first solo adventure at the beginning of the Player’s Guide to start.

One IronPup finishes that we will roll into character creation for a character we will embark on a longer term campaign with. We’ll start with the introductory adventure and then the freely downloadable one form the Paizo site. If he is happy with his character we will probably get some friends together and start off a mini-campaign with The Crypt of the Everflame. I am hoping to get a few friends together, possibly over Skype and play a few hours on the weekend every other week.

If all goes well with that then we’ll add in Masks of the Living God and  City of Golden Death to round out the mini-campaign arc.  Where we go from there is undecided. A lot will depend on how much IronPup seems to enjoy the game and how he wants to proceed. I am looking forward to seeing how it plays out!

Your Beginner Box Plans

Now you know my plans for the Beginner Box, both for The Iron Tavern and games I plan to run with it. How have your experiences with the Beginner Box been? Anyone else planning on running a campaign with the Beginner Box and use it for more than just an intro to Pathfinder?

A Winter Chase

As part of @twwombat‘s Winter is Coming Blog Festival I have written a winter time chase that can be dropped into most suburban settings. This chase is based on the chase rules presented in the Pathfinder GameMastery Guide or from the Pathfinder PRD. A few subtle tweaks would allow it to work in a wider variety of situations. What leads up to Obstacle One is up to the GM. If the person being pursued makes it to the end before the pursuing party reaches him the GM can certainly develop a final zone for some sort of showdown!

Obstacle One: To the Roof!

Catching sight of the pursued cresting the roofline of a near two story stone building the party finds themselves at the foot of the building.

Scale the Wall (Climb DC15): The stonework of the building make climbing a reasonable option to reach the roof.

Find Recessed Ladder (Perception DC15): At the far corner there is a recessed, iron ladder that leads to the top of the building. A perception check allows one to find it and easily ascend to the roof.

Obstacle Two: Back to the Streets.

After crossing the roof of a building or two, the row of buildings end at a gap. There appear to be two ways down from here.

Jump into Snow bank (Acrobatics DC15): A large snow bank lies below to soften the jump from this height. An Acrobatics check is required to leap successfully into the snow bank without risk of injury. Failure results in 1d6 damage and loss of the next round’s action to recover from the fall.

Descend the icy wall (Climb DC20): The wall on this side is quite icy making the climb down difficult. Failure on the check by 5 or more results in 1d6 damage and the loss of the next round’s action to recover from the fall.

Obstacle Three: Crowd by bonfire.

After reaching the ground again the party is able to follow the pursued through an alley back to the main street. Upon turning the corner the party encounters a large crowd near a big bonfire. The crowd is thick and not parting easily as the group rounds the corner.

Talk your way through (Diplomacy DC15): Party members can try to talk their way through to both gain confirmation the pursued came through this way and to get the crowd to more easily allow them through.

Bully your way through (Intimidate DC15): Party members can also try to intimidate the crown into letting them pass through unhindered.

Obstacle Four: Massive Snow bank

Once through the crowd the pursued heads towards the outskirts of the town through a side entrance. Just outside the town is a massive snow bank from the winter winds that stands six to eight feet tall.

Plow through snow bank (Strength Check DC15): Party members can try to push their way through the deep snow bank with a strength check.

Spot the tunnel in the shadows (Perception Check DC15): Some children have dug a small tunnel through the base of the snow bank. A successful perception check allows a party member to find the tunnel and allow passage through the base of the snow bank.

Obstacle Five: Frozen Stream

Once past the snow bank the chase runs through the area outside town for a short distance until reaching a frozen stream that the pursued appears to have crossed.

Move Across Ice (Acrobatics DC20): Move across the ice requires an acrobatics check to do so successfully.

Low Hanging Branch (Climb DC15): A large tree limb from a near tree provides a means to climb the tree and cross via the limb to the other side of the frozen stream.

The Linnorm Ice Throne

The Linnorm Ice Throne is a magical artifact for the Pathfinder Roleplaying System and written as part of the Winter is Coming Blog Festival. The throne can be dropped into a campaign for use with a nemesis in the cold lands of the north or it can be used to bring winter to any region you wish during any season!

The Linnorm Ice Throne

Aura: Strong Abjuration, Evocation and Transmutation      CL: 20th
Slot: None                                                                            Weight: 1900 lbs

Description:

A towering throne of graying ice with a harsh contrast between a smooth seating area and the jagged ice crystals surrounding it the Linnorm Ice Throne make a commanding presence. The light plays off the crystal-like cold throne in a glittering play of reflection.

The throne’s back stands nearly eight feet tall, the likeness of a great linnorm is carved from the ice, weaving about the back culminating in a vicious serpent head with ice fangs bared arched over any who would sit in the throne. Large, smooth arm rests sit to either side of a nearly three feat side seat, with four short pillars of ice forming the legs of the throne.

There is some mystery as to history of the Linnorm Ice Throne, the most common story one of an archmage of ancient times having crafted it in a lost ice citadel to the north. Driven by his desire to command the prevalent linnorms of the frozen north the Linnorm Ice Throne came into being.  The throne is said to be fused with the blood of an ice linnorm that still flows within the throne itself and provides the throne with its power.

Powers:

The Linnorm Ice Throne holds several powers to help the person that currently controls the throne maintain their rule.

Control Weather (Winter): The throne has the power to permanently control the weather in the two mile radius. The throne prefers a brutally cold climate and will manifest winter weather in any region it is moved to. The weather created by the throne are near blizzard-like conditions.

Endure Elements: Upon any person seated in the throne it will place an endure elements spell upon the person to allow them to easily withstand the frozen surroundings the throne surrounds itself with. The throne owner must return to the throne every 24 hours to have this effect renewed.

Cold Ice Strike: The person seated on the throne can use a command word to cause the linnorm carved into the ice of the throne to spel forth a flurry of ice slivers as described in the Cold Ice Strike spell. This can be done three times per day and acts as 15th level caster.

Icy Prison, Mass: The person seated on the throne can use a command word to cause the throne to cast Mass Icy Prison as a 15th level caster.

Mage’s Private Sanctum: The throne is always treated as if centered within a casting of Mage’s Private Sanctum (450′ Cube).

Destruction:

Destroying the Linnorm Ice Throne is quite difficult due to its controlling effects of weather. One must have a Fire Giant that can withstand the effects of the cold the throne produces smash it upon an anvil with a magical hammer of fire and then immediately have the pieces of the throne ingested by a great red dragon. Failure to immediately have the pieces consumed will find the throne reassembling itself.

Winter is Coming!

Winter is Coming RPG Blog FestivalWinter is coming. Wait, what? Yes, with the first day of fall the Winter is Coming RPG Blog Festival launches! This will give you plenty of time to take the articles from this festival and work them into any winter themed games you may have!

@twwombat has kicked off the idea of a week-long RPG blog festival that starts today, September 23rd. The theme for the festival is winter-themed elements for a variety of RPG game systems including D&D, Pathfinder and a few more. The elements can be new magic items, encounters, NPCs, feats and more all written by a wide variety of contributors to the RPG blog festival. At last count @twwombat had twenty-five participants lined up for the upcoming week.

The Iron Tavern will be participating in RPG blog festival with two contributions during the upcoming week. First we will look at the cold and mysterious Linnorm Ice Throne. From the frozen lands to the north this long lost, powerful artifact of the cold has been discovered again. This will be a magical artifact designed using the Pathfinder rule system.

Next up The Iron Tavern will publish a winter chase encounter using the Pathfinder rule system chase rules. What winter hazards will your players have to face to succeed? This chase encounter will be a drop-in encounter possibly with slight modifications for your specific campaign taking place during the winter.

There are lots of other contributors lined up for the Winter is Coming RPG Blog Festival. Be sure to keep an eye here for The Iron Tavern’s contributions and an eye on Wombat’s Gaming Den of Iniquity so you don’t miss any of the great stuff in store for the upcoming week. Winter is coming!

Broken Mountains Patrol

Iron Tavern BarrelThe pair of dwarves quickly move forward through the common room of the Iron Tavern, Baerun stands his ground as they draw closer, his face suddenly breaking out in a large smile as the pair are steps away.

“Thought ye’d seen the last ‘o us, did ye?” the first dwarf calls as he claps Baerun’s back with a blow that would have knocked the less hearty down. A wide-mouthed smile also breaks out across his face from underneath his beard.

The second dwarf pulls a stool out from the bar, the wooden legs scratching against the floor as he makes himself comfortable. “Expectin’ me to pour my own drink dere, Baerun?” he says as he leans forward elbows on the iron topped bar.

“Reggor.” Baerun says to the dwarf that clapped him on the back. “And Nortik, of course.”

“Have yerself a seat Reggor. I’ll pour ye a couple of ales.” Baerun continues, still smiling as he pulls a couple of mugs down from the rack overhead and begins filling them from one of the tapped wooden barrels marked C.A.

He places the overfilled mugs down before each dwarf each sitting at the bar.

“How was the trip across this time?” Baerun asks, wiping down the bar top. “Nip of fall is in the air, won’t be many more easy trips I reckon.”

“Ah, de’ mountain trolls gettin’ restless. Lotsa’ prints, probaby a trio ‘o dem. Nortik and me tried to track ’em a bit, but we lost ’em across a rock field. Maybe we’ll run into ’em on da way back.” Reggor replies, pushing an already empty mug away and nodding for another.

Baerun promptly offers another, following with a second for Nortik who is also pushing his empty mug back across the bar.

“Them trolls always causing concern in these parts.” Baerun replies. “Just part of getting the ore out of here. Hungry? I can have something made up for ye?”

Reggor and Nortik both nod.

Baerun scrawls something on a small piece of parchment and sets it on the ledge of a pass window behind the bar. A burnt, human sized hand takes the slip of paper from the ledge and disappears from sight.

“It’ll be ready in a bit.” Baerun says to the pair of dwarves as he walks back to you at your end of the bar.

“Sorry ’bout that. Old friends!” Baerun says as he passes another mug of ale along to you. “Who are they ye ask?”

“I told ye that the dwarves patrol the main road to the mine earlier, eh?” Baerun replies.

“Those two are part of the patrol. Once winter hits the patrols will stop, though a trading caravan or two might try to pass through if they are desperate. They will have their own guards along of course knowing the dwarves don’t patrol in the winter.”

“Reggor and Nortik are some of the toughest, that’s why they travel with just themselves. Those prints of three mountain trolls they found? Lucky for them trolls that those two didn’t find them! Sometime I will see if I can get them to tell you some of their stories, they have some good ones!”

“Fact, if you are looking to head to the mines on your business you might be able to tag along with those two. I could put in a word for you if yer interested. Safest passage yer likely to see!”

“Now if you’ll excuse me, looks like their food is up.” Baerun says as he looks at the pass through window and sees two heaping plates of food sitting there.

The Broken Ridge Mountains

Dwarven Mines of Broken Ridge MountainsThe heavy wooden planks creak below your feet as you make your way towards the sturdy, fir wood iron topped bar at the back of the common room in The Iron Tavern. The dwarf with the graying beard adorned with various beads of an off orange color turns his attention to you as you approach.

“Welcome to The Iron Tavern mate!” the dwarf states as he wipes up a spot from the iron topped bar. “Don’t think I’ve seen ye around here before. The name is Baerun Ironforge.”

“Take a seat right there.” Baerun says, motioning to one of several empty bar stools “Ye look like a Copperstone Ale could hit the spot for ye, the climb up the pass must have been a long one.” without waiting for a reply the broad shouldered dwarf pulls a mug down from overheard and moves to one of several tapped wooden kegs behind him. He fills the metal mug from one with scripted initials C.A. burned into the wood of barrel. The foam splashes over the top of edge of the oversized mug as he sets the drink down on the bar in front of you.

“First time to the Broken Ridge Mountains ye say? Sure I can tell ye more about them, though ye might be a little late now just learning about them right here on their doorstep!”

“Not many folk come around these parts for pleasure. Only us dwarves find the land fit to live in amongst them rocky, steep ridges we call home. And even then most of us find it best to live under the ground. Us dwarves been living in them mountains for hundreds of years, mining them for about that long.”

“Most of the folk that come through here are here for one thing only. Get the goods the dwarves made or raw materials for their own crafting, load it up and then head back down to the valleys of men and elves.”

“Yep, most of them pass through this here pass, Red Mountain Pass to get there. Especially busy in the summer months. Ye can already feel the crisp in the air though, fall is just around the corner, the first snows won’t be far behind. Oh we’ll still see travelers through here, but not many. The snows make the trek tough on a person. Not even speaking of the critters that roam these mountains.”

“Oh, don’t worry – it isn’t too bad if you stay on the main road to the south gate. Ye aren’t traveling alone are ye?”

“Mmmhhmm, well keep yer wits about ye then. The dwarves do their best to keep the patrols moving along they thoroughfare, but even that can’t keep one fully safe from harm what with at least three days travel from here to the south gate of the halls, and that’s on the fair days.”

“The orcs have sense enough to stay in their holes, but a few of the giants’ll wander down from the upper parts of the mountains and cause trouble every so often, or worse yet some of them mountain trolls. Don’t want to be crossing paths with a mountain troll if ye can help it! Ye’ll likely be just fine though, still ye might have wanted to bring along some others rather wander alone out there.”

Baerun sees the empty glass before you and whisks it away without asking, pouring another healthy round of ale into, foam spilling along the sides. He puts it heavily down on the bar top in front of you.

“What’s that? You want to know more about this here pass? I can…” he begins just as a loud bang comes as the heavy iron door is thrown open and crashes against the wall.

Two dwarves come walking through the door, great axes across their backs and several smaller throwing axes along their well-worn leather belts. They wear leather breeches that have seen many years of travel and long sleeved, dark red shirts under leather vests with a multitude of pockets, straps and hooks.

The pair stride confidently in, paying little attention to anything else within the tavern the first calling “Baerun! Why you little….”

“Er, that tale will have to wait for another time!” Baerun says hurriedly as his attention turns to the new arrivals.