Random Table: Helm Descriptions

Art by Johnny Automatic

Art by Johnny Automatic

Helm descriptions. That is this week’s random table. The descriptions below can be used to give the Gamemaster a quick description for either a magical or non-magical helm. Maybe you just need an identifying feature about the castle guard to spice up your description. Or maybe the heroes have just found a great magical helm that needs some extra flavor.

Have suggestions for next week’s table? Feel free to leave some ideas in the comments of this post or over on Google+!

Roll (d20) Helm Description
1 silver, open-faced helmet with engraved, spiraling design etched into the metal
2 thick metal helmet, nose protecting band, band around the base with carved dwarven runes
3 goldish-hued helm with caged visor.
4 bronze helmet open-faced helmet with layered waffle pattern
5 helmet made of elk’s skull minus antlers, brown with discoloration
6 dark gray helmet, conical in shape with gold trim around base edges
7 open-faced metal helmet, plume made of black horse hair
8 wooden helmet, iron band around base and across the top
9 black visored helmet, visor fashioned into shape of skull
10 bright, mirror-like metal helmet, full-faced
11 boiled leather helm, studded iron band around the base
12 full-faced helm with ornate engraving of an eagle on each side
13 pewter colored metal, open-faced with band to protect nose
14 chain helmet, drapes to shoulders
15 boiled leather helm, a snake has been engraved into the leather, wrapping around the helmet
16 black metal open-faced, helmet, reinforced banding with raised gold decoration around edges
17 full-faced pewter gray helmet, visor has horizontal slits for and edged with black leather
18 battered metal helm, detachable chain face covering
19 boiled leather helm, thick leather bands with low profile metal studs
20 blood red full-faced helm, metal studs dot the helmet

 

Map: Wishing Well Cave

I have several irons in the fire at the moment, so today’s post will be short! But, given this is Wednesday and Wednesday has become a semi-regular map day, I present a micromap!

This map was originally done on a Post-It note. I used Sharpie Pens for the inking. The Post-It was scanned in and subsequently manipulated in Gimp and Inkscape for the final result. I have a whole collection of these micromaps, but I have not quite decided what I am going to do with them yet.

We’ll call this one The Wishing Well Cave…

Wishing Well Cave

Review: Interludes – Brief Expeditions to Bluffside

brief_exp_bluffside_coverThe Iron Tavern received a copy of Interludes: Brief Expeditions to Bluffside (IBEtB) last week to review. This is a supplement for the Castles & Crusades system published by Samurai Sheepdog and written by Jeff Quinn and Peter Schroeder. This product is a conversion of the original supplement for the Bluffside setting which was d20 D&D 3.x compatible.

The PDF is 42 pages in length, including appendixes and OGL license information. The product is in black and white. The adventure is designed for 2nd level Castles & Crusades characters.

The product includes an extensive Table of Contents. Every major encounter area, NPC, and player handout is included in the table of contents. Each clickable to jump right to the correct location.

Next follows the adventure summary and background and then a course of the adventure section. These are quite handy for a CK to quickly see the flow of the adventure and make reading the rest of the adventure a little easier by having this overview in mind. The adventure centers around a kidnapping of a family from a small village named Kirkwood. The PCs will be investigating and tracking down just who orchestrated this kidnapping.

The rest of the book is broken up into three main sections. Kirkwood, The Holy Grove, and The Crossroads. Each area is well detailed with buildings, NPCs, and maps throughout. The level of detail makes the area feel more like a mini-campaign setting than a single adventure. The detail has both good and bad points, though the bad points can be easily turned into good depending on the CK’s approach the module.

After reading this adventure I felt like there was almost too much going on and this product would be better marketed as setting than an adventure. With the amount of detail and NPCs for even the village of Kirkwood a CK could easily use it as a base of operations and an instantly populated town with interesting people and rumors. The main adventure almost felt secondary.

The adventure arc was good, it just felt a little lost amongst the other detail. A kidnapping with a twist and one that ties a couple of power groups together. I felt the adventure was very solid and would be an enjoyable play.

The module strikes me as better if the CK goes into it with expectations of it being a mini-setting with an already provided adventure with several additional plot-hooks and suggestions for future adventuring in the area. Kirkwood could provide many, many sessions of adventuring between the as written adventure, rumors, and suggested adventure opportunities.

The product is lightly illustrated with a handful of graphics appearing within. There are numerous maps of the area, buildings, and such. The maps suffice, but I think they could have been of higher quality, the resolution seems a little low for several of them. It does not impact the usability of the map though, just the overall appearance.

Overall the product seemed a little rough around the edges, but given just a little bit of work and prep from the CK offers an excellent starting point for a campaign. The town of Kirkwood is wonderfully detailed. There are plot hooks sprinkled throughout via rumors and there are numerous NPCs for a CK to use to generate building their own. While it appears the PCs are meant to pass through the village, it seems like a good place for low-level PCs to call a base of operations.

If you are need of a lower level C&C adventure and possibly a place for your PCs to call home for a bit I think Interludes: Brief Expeditions to Bluffside is a good purchase. Just be aware that it needs just a little polish from the CK to really make it sing and make it your own.

Random Table: Ship Names

Art - Johnny Automatic

Art – Johnny Automatic

This week’s random table is a list of ship names. This is certainly not the first random table of ship names or even the biggest. But the ship names here should all drop easily into a campaign. So the next time your characters are looking for passage or simply strolling along the docks, you have some handy ship names at hand!

Roll a d20 on the below table and the ship in the harbor has a name!

Have suggestions for next week’s table? Feel free to leave some ideas in the comments of this post or over on Google+!

Roll (d20) Ship Name
1 Wolf of the Waters
2 The Swimming Rat
3 The Oaken Cask
4 The Shimmering Sea
5 Green Emerald
6 The Three Mistresses
7 The Lillian McKursky
8 Angel’s Asylum
9 The Twilight Star
10 Fawnra’s Pride
11 The Plying Pauper
12 The Two-Hearted Mermaid
13 Wayward Siren
14 The Lucky Albatross
15 The Whispering Sail
16 Adelaide
17 The Tempest Tempter
18 The Trinity
19 Silver Sea Spider
20 The Raging Prophet

 

G+ Event Banners

I started converting some of the maps I have drawn into G+ Event Banners for my own games. I think they came out looking pretty good and more banners for use in scheduling your RPG related events is always a good thing!

To use these banners for your own events right click and save the image to your own computer. When creating your G+ Event you can choose Change Theme and select the Upload option. Drag the uploaded image to the box or browse to the location you downloaded the map banners to.

Enjoy!

G+ Event Banner 1

G+ Event Banner 2

G+ Event Banner 3

G+ Event Banner 4

G+ Event Banner 5

G+ Event Banner 6

Lesser Gnome Games Swag

Lesser Gnome LogoMy Lesser Gnome Games swag arrived late last week! Lesser Gnome Games had a presence at Gary Con this year, but circumstances prevented me from attending as I had hoped. Instead Zach of Lesser Gnome Games shipped me a T-shirt for his upcoming Kickstarter, Whisper & Venom, and the Thopas the gnome mini!

If you haven’t heard of Lesser Gnome Games or their upcoming Kickstarter, Whisper & Venom, it is well worth following what they have in the works.

The Kickstarter for Whisper & Venom is coming in June of 2013. The product is a boxed adventure bundle for use with fantasy RPGs. The adventure and setting will not be system specific, but it seems it will have old school sensibilities.

From the Facebook page for Lesser Gnome Games:

“Whisper & Venom is a small setting and adventure that describes the coming of a great evil to a pastoral village in a remote valley. The signs of danger are subtle, but as a intrepid party of adventurers makes a investigation, great mysterious and terrifying secrets reveal themselves.”

Included in the Deluxe box set will be an Adventure Book, Setting Guide, Poster Maps, unique miniatures, and more.

Folks are getting more leery of Kickstarter these days, but I think this is going to be one to watch, especially with the OSR crowd. Zach at Lesser Gnome Games has been planning the execution of this Kickstarter for many months now, hence the June 2013 launch on Kickstarter. The Facebook page notes the adventure has already been written, so this is not a case of put the Kickstarter up and then write the project. Commissions for the artwork has already begun as well as Lesser Gnome Games gets everything lined up.

Lesser Gnome Games has also wrangled in some big names for some of the work inside this Boxed Adventure Bundle.

Jeff Dee is doing the cover and illustrations. Jeff is in that first-generation D&D artist group having done art in the early days of AD&D. The gnome in the pictures below was done by Jeff Dee.

Alyssa Faden is doing the full color poster maps. Examples of her work can be seen on The Cartography of Alyssa Faden Facebook. Excellent work and nearly guarantees the Poster Maps will be awesome looking!

Center Stage Miniatures is doing the 28mm figures for the set. The gnome (pictured below) was done by them and it looks great.

I will be keeping an eye on this one as it unfolds, so I am sure we will see some more about Lesser Gnome Games and their Kickstarter here as it evolves. Make sure you get the news straight from them though, their Facebook page is active and is great way to follow their progress as June nears. For those that prefer Twitter you can follow them @lessergnome.

The Iron Tavern also happens to have an extra mini that I plan on giving away in a contest. I just need to figure out what that contest will be! But keep an eye out for the contest announcement in the coming weeks to win a Thopas gnome mini!

And finally – a closer look at some of the swag. My good camera is in a box somewhere, so  please bear with the cell phone pictures.

 

 

Random Table: Boot Descriptions

bootsThis week’s random table is a list of random boot descriptions. Use these descriptions to spice up your next set of Boots of Speed or Boots of Elvenkind or any other type of boot in that treasure stash. Or maybe you just want to add a little more description to the NPC the party meets at the local tavern. The following table has you covered!

Roll a d20 on the below table and a boot description awaits you!

Have suggestions for next week’s table? Feel free to leave some ideas in the comments of this post or over on Google+!

Roll (d20) Boot Descriptions
1 light brown leather, with black stitching
2 mid-calf leather boots, brown with black and red stitching depicting a phoenix on each boot
3 brown leather boots, oval “vents” along the sides, stitched in red thread
4 green and black reptile skinned boots, toes of boots have fangs engraved on them
5 suede boots, stained dark in several places, 3″ wedge heel
6 black leather, silver stitching forms crescent moon amidst many silver stars on the sides
7 reptile scaled skin boots, mid-calf length, very soft to touch
8 mid-calf boot, green upper with a pattern of leaves engraved in the uppers, mid-brown lower with thick sole
9 ankle high, dark red leather boots, thick, gold stitching, initialed DN
10 solid black boots, knee high with soft, supple leather
11 black leather boot, 1/2″ spikes protrude from various locations of the boot
12 heavy leather boots with six wide buckles, mid-calf
13 knee high boots, a pair of buckles secure them at the top, dark brown leather with black stitching
14 hobnailed boots, dark brown, ankle high, light brown stitching
15 boots border on tall moccasins, light brown suede leather, solid sole, a trio of white and black feathers hang from each boot strap
16 dark brown boots with metal rivets as trip along the edges and seams
17 over the ankle leather boots, leather woven together forming a “waffle” pattern
18 black and brown reptile skinned boots, an image of snake is depicted wrapping around the upper portion of the boot
19 gray leather boots with thick silver buckle across the ankle and smaller silver buckle at the top
20 mid-calf black boots with white fur lining them

 

The Cut-Scene Funnel

TombstoneCharacter Death

Character death is inevitable in Dungeon Crawl Classics RPG. The 0-level funnel DCC RPG games start off with practically guarantee it. These early campaign deaths are easy to deal with as the game is just getting started. The 0-level funnel helps form the psyche of these want to be heroes and is a valuable formative part of these adventurers.

As characters level-up it does become increasingly more difficult to “kill” a character. Between the luck mechanic, bleeding out rules, and recovering the body rules, even fights that go south quickly are frequently survivable with a little luck. Despite that there will be continued character death in a DCC RPG campaign, sometimes things just get a little crazy and luck is not with the player as their character fails a luck roll.

We have been trying to find a way that works well for our group for introducing new characters to our DCC RPG campaign. This post covers the path to what will be our upcoming experiment – the cut-scene funnel.

My Campaign

I have been running a DCC RPG campaign on G+ Hangouts for a little over six months now. The characters in the party are now 3rd level and have been there for a couple of sessions. We have three characters that were in the original 0-level funnel that have lived to continue adventuring.

Along the way we have had several opportunities to experiment with how we add new characters to the campaign. We are still trying to figure out the best way (well, the way that works the best for our game) to add these new characters to the campaign. The method that works best seems to change as the levels of the main characters increase.

Early Attrition

In our campaign the character deaths that occurred early in the game seemed to happen to players that still had two characters from the funnel. This led to not much needing done when a character died in the low levels as the player would still have a character to continue playing.

For the exceptions to this I would have the player roll up three new 0-levels, choose their favorite and then level that one to a matching level – in this case, 1st level.

This method seemed to work well as the main characters weren’t that far out from the funnel. The new characters were still early enough in their adventuring career that missing the funnel was not hugely detrimental.

During this phase of the campaign we also added a new player to the mix. For the new player I had him generate three 0-levels and play them. This worked out well too. In fact I could have easily swapped this method for the advance one 0-level to first level with no issue.

2nd Level Era

Eventually the group reached 2nd level with their main characters. Here 0-levels were already feeling a bit too far out of a reach for our group. A lot of the characters that we introduced during this stage of the game were brought in via the generate three 0-levels, advance your favorite to 1st level and join the party.

This seemed to work mechanically, but the new character seemed harder to get a feel for. They had not had a 0-level funnel experience for the formative stage of their character. Most of these characters eventually “gel-ed” with the group, but it seemed to take more effort to do so. Luckily I have a great group of players, but I could see this being an issue for some groups.

3rd Level Era

My campaign has only been in the 3rd level stage for a couple of sessions. At this point the players were realizing having a stable of characters to draw from might be worthwhile. We discussed how to do this and at first settled on bringing in 0-levels to complement the existing characters. Our group feels the 0-level play is what really turns a character from a cardboard cut-out to something with experience and formative events.

This experiment did not pan out very well for us. The 0-levels accompanying the 3rd level characters on an appropriate level adventure really didn’t stand a chance to survive. Using them as “trap detectors” was pretty much instant death. If they found themselves too close to an enemy, one hit was certainly all that was needed to put an end to them.

The 0-levels we introduced in this fashion all met their fate in the very first session.

Phoenix_DrawingWhat Now?

This led to more discussion on how we were going to introduce new characters to our DCC RPG campaign. We’d tried several methods along the way, some of which worked well mechanically but left us feeling disjointed story-wise and others that seemed to lack mechanically as well.

I offered the idea of a cut-scene funnel. What I proposed was that we would shelve the main characters for a session or two and “cut away” to a trio of 0-levels for each player. I will run these 0-levels through a special funnel session independent of the main characters. Once that session is finished we will have the surviving characters leveled up to main character level minus one. So in this case, the survivors will be allowed to advance to 2nd level.

These 0-levels are from the same area, “The Great City” in our campaign, and likely have even been hearing tales of the heroics of the main characters. Eager to find fame and success of their own and possibly catch the attention of the main characters with their own heroics, these 0-levels will set off to make a name for themselves.

There are several reasons for trying this approach. First, everyone in my group enjoys the funnel. They have a good time playing it, we get a lot of laughs and we all think it is a shame we only get to do it at the start of the campaign. So this new trial will let us play the funnel again without scrapping the whole campaign.

We also think the funnel really helps develop a character. So now the stable of characters we build will have actually played through a funnel and get the opportunity to play in this “development” adventure.

The first session of the experiment will be happening this week. Once we finish the experiment I will post more details of how it played out. Be sure to check back if you are curious about the results!

GameScience Inking

I am a big fan of GameScience dice. Most gamers have seen the infamous videos Lou Zocchi made. If you haven’t go ahead and watch part one and part two of the videos. Even if not in agreement you will likely find them entertaining!

There has even been a “roll off” between GameScience dice and Chessex dice which does show a bit of an edge to the GameScience dice.

Regardless of statistical superiority – whether it be true or not – the dice stay on the table better for me due to their precision edges. These days I keep one dice bag full of of my Chessex and other miscellaneous dice and another with my GameScience. My GameScience bag is the one I grab most often.

Inking History

I tend to buy my GameScience dice un-inked. There are numerous articles out there on various inking methods and I have tried several of them. For my initial investment into GameScience dice I bought four sets. Two sets I did with crayon like I did when I was a kid. The other two sets I did with a sharpie marker as described at Jeff Rient’s blog.

I liked the crayon method and the two sets I did that way actually have lasted pretty well. There are some gouges from the wax from mixing with the other dice in the rolls. And some of the GameScience dice have circles around the numbers which I kept getting wax stuck in, giving them a slightly off appearance.

I then did two sets with a sharpie extra fine marker. These went pretty well. A little faster to do this way and they came out looking good. I thought this was going to be my preferred method for future sets. Over time though the marker method seemed to fade. The numbers had less ink in them and they became harder to read. In the past several months the inking job looked pretty bad.

The Inking Experiment

I could have simply redone them with a sharpie. I still have lots of Sharpie markers I could have done the job with. I was looking to experiment a bit. Jobe Bittman over on Google+ mentioned using Sharpie Poster Paint markers of the Extra Fine variety to ink the dice.

Most of the comments mentioned using the water-based ones. But after checking an office supply store, WalMart, and an Art Supply store in town I did not find a water-based version in black. I did found a two-pack of metallic, glitter paint ones, but I did not want to try those on the dice.

Today was the stop at the art supply store. After being directed to the paint marker aisle I saw lots and lots of markers! I still didn’t find a water-based paint marker though. Admittedly I was in a hurry as the family was waiting in the car. I decided to grab the extra fine point Sharpie oil based marker in black and headed to the cash register. The clerk mentioned another marker that could “erase” mis-applied paint. That sounded infinitely useful and I picked one of those up to.

Once getting settled in at home I tried my hand with the new Sharpie marker and seeing if I could fix up my GameScience dice.

As you can see the 20-siders show the most wear. The original marker is very faded. All faces used to look as solid and bright as the '6' on the ten-sider in the upper right corner.

As you can see the 20-siders show the most wear. The original marker is very faded. All faces used to look as solid and bright as the ‘6’ on the ten-sider in the upper right corner.

These are the markers I used. The Sharpie is on top, an oil based paint marker. The other is a Paint Marker Remover, chisel tipped. This was for the inevitable mistakes I would make along the way.

These are the markers I used. The Sharpie is on top, an oil based paint marker. The other is a Paint Marker Remover, chisel tipped. This was for the inevitable mistakes I would make along the way.

Ooops! Is that a smudge on the '4' and fingerprint in oil-based paint? Yep. This one needs cleaned up.

Ooops! Is that a smudge on the ‘4’ and fingerprint in oil-based paint? Yep. This one needs cleaned up.

I have run the remover marker over this side of the die. Still a touch of of the smudge visible, but looking better. This side needs re-inked as the remover seeped into the grooves of the '4' during clean-up.

I have run the remover marker over this side of the die. Still a touch of of the smudge visible, but looking better. This side needs re-inked as the remover seeped into the grooves of the ‘4’ during clean-up.

Re-inked now. Not 100% perfect, but much better than the fingerprint on the face. Barely noticeable during play.

Re-inked now. Not 100% perfect, but much better than the fingerprint on the face. Barely noticeable during play.

Here are the dice after I re-inked them all. Not 100% perfect when scrutinized, but looking pretty good for table play. When compared to the first photo in the series I think they turned out pretty good.

Here are the dice after I re-inked them all. Not 100% perfect when scrutinized, but looking pretty good for table play. When compared to the first photo in the series I think they turned out pretty good.

Results?

I still need to see if I can clean things up a little more, but overall I am pretty happy with how things turned out. They aren’t perfect, but in comparison to my other inking jobs they are in the same ballpark as far as smudging or imperfections of my workmanship. Time will tell how they hold up, being oil-based paint I suspect it lasts much, much longer before showing signs of wear.

Random Table: Treasure Items

Treasure HoardThis week’s random table is a list of random mundane treasures. There are lots of random tables for magic weapons and magic items, but sometimes you just need a little something to spice up some treasure the party has just found without resorting to magical items.

Now when the party finds some small amount of treasure on their most recent conquest you can roll up something with a little flavor. The trinkets and otherwise mundane items can make those smaller treasure amounts more fun than just “a pouch full of 9 gold coins, six silver coins, and lint”.

The table below lists a short description of the item and the approximate gold value in parentheses.

Have suggestions for next week’s table? Feel free to leave some ideas in the comments of this post or over on Google+!

Roll (d20) Ale Name
1 wooden and cloth doll, small gems for eyes (3gp)
2 silver ceremonial knife, dull edged (5gp)
3 small silver metal box, ornate designs of sun, moon, and stars (20gp)
4 pair of bone knitting needles (1gp)
5 rolled up painting, depicts woman walking in a field, artist initialed as ~GH~ (45gp)
6 steel tankard engraved with warhammer and mine entrance (9gp)
7 oversized gold coin from ancient civilization, depicts large, pillared structure on one side, long haired, bearded man on the other (25gp)
8 Three six-sided dice, carved from stone and polished (12gp)
9 flask with gold embossing, intials SK engraved on one side (15gp)
10 belt buckle, with gold, roped trim, center carved in form of elk head (18gp)
11 bracelet, appears as if two snakes are entwined, one red, one blue (12gp)
12 small book, 100+ pages in length, fictional tale of a girl lost in the wild, author – Sakmir Arlondo (3gp)
13 pen with ink vial, pen is carved of a rare wood with intricate carvings (5gp)
14 mummified wolf paw (4gp)
15 gold rimmed monocle (20gp)
16 baby rattle, made of hollowed bone, textured pattern (2gp)
17 vial of deep red ink, hint of glittery material in the ink (6gp)
18 gold hooped earring with small silver chain with red ruby clutched in a claw (9gp)
19 spice shaker, thick glass with silver top, contains salt now (3gp)
20 silk scarf, embroidered in a silver thread (4gp)